I'd use the flag method and I'd use two state switching handlers so
that I wouldn't have to think about phase issues.
property objectState
on beginSprite me
activate -- if you want it to initialize to TRUE
end
on activate me
objectState = TRUE
end
on deActivate me
objectState = FALSE
end
on enterFrame me
if objectState then
-- code to execute of not goes here
end if
end
then you can just use sendSprite to activate or deactivate it.
sendSprite(theSpriteOfInterest, #activate)
or
sendSprite(theSpriteOfInterest, #deActivate)
hth
-Buzz
At 11:51 AM +0100 1/4/02, Giulio Genti wrote:
>First off all many thanks for your help, I'll try to explain better the
>situation in order to let you understand the purpose. I think we'll find a
>solution!
>I got a box and three object, when I drag one of the object in this box(and
>set a value for the variable that the object use), the behaviour of the
>other object should be unavailable. The box should have only one object
>inside at the same time.
>Hope my English is enough to get your precious suggestion ;-)
>Bye
>Gg
>
>
>Giulio Genti wrote:
>
>> Hi guys,
>> just a simple question...
>> is there a command that freeze a behaviour until a condition is true? I
>> guess there is...
>> which is?
>> Many thanks in advance.
>> Gg
>>
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>
>
>
>
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