----- Original Message -----
From: Andy Shevchenko [mailto:[email protected]]
To: Bryan O'Donoghue [mailto:[email protected]], Peter Hurley 
[mailto:[email protected]], [email protected], Vinod Koul 
[mailto:[email protected]], [email protected], 
[email protected], Greg Kroah-Hartman 
[mailto:[email protected]], [email protected], Heikki Krogerus 
[mailto:[email protected]]
Sent: Fri, 06 May 2016 12:42:00 +0200
Subject: Re: [PATCH v3 03/11] dmaengine: dw: set polarity of handshake interface


> On Thu, 2016-05-05 at 18:54 +0100, Bryan O'Donoghue wrote:
> > On Wed, 2016-04-27 at 16:48 +0300, Andy Shevchenko wrote:
> > > 
> > > +       bool                    polarity;
> > So this variable is not very intuitively named.
> 
> There is a help above. This is a property of the Synopsys DesignWare DMA
> engine. Anyone familiar with datasheet easily understands this.
> 
> > 
> > You end up setting somepointer->polarity = true; in a later patch. 
> > 
> > Since you're respining a V4 I'd suggest a name that describes a little
> > bit better than polarity. Setting polarity = true is a little bit
> > liked being asked "you you like ice-cream or apple pie" and then
> > saying "yes please".
> 
> It's about handshake interface polarity, so, what about hs_polarity?

So it means: handshake has polarity (true) or handshake has no polarity
(omnidirectional?) (false), right?

Maarten

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