Linux-Misc Digest #826, Volume #19 Mon, 12 Apr 99 16:13:08 EDT
Contents:
Re: help with sis 530 and xfree86 (Conrad B Nelson)
----------------------------------------------------------------------------
From: Conrad B Nelson <[EMAIL PROTECTED]>
Crossposted-To:
comp.os.linux.x,comp.windows.x.i386unix,comp.os.linux.hardware,comp.os.linux.help
Subject: Re: help with sis 530 and xfree86
Date: Mon, 12 Apr 1999 00:47:29 GMT
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jshaper wrote:
> someone around may have figured out how to make xfree86 3.3.3.1 work
> with sis 530, because i did not
> i've been trying for a long time , but i guess it simply can't be done
> with the current version of xfree86
> anyone who knows a way to make this work, please, help me
>
> thanks in advance
Try using the Frame Buffer server XF86_FBDev. I'm running my SIS530 at
1024x768x32. No acceleration but sharp picture. Here are a couple of
attachments that might help.
Conrad
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<HEAD>
<TITLE>Carte Primus - VESA Information </TITLE>
</HEAD>
<BODY>
<TABLE><TR><TD WIDTH=350>
<H1>Carte Primus</H1>
<H2>VESA Information</H2>
</TD><TD>
<P ALIGN=CENTER><EM>Then in the name of God and all these rights, Advance your
Standards! Draw your willing swords!</EM></P>
</TD><TD WIDTH=128 ALIGN=RIGHT>
<A HREF="../cp/index.html"><IMG SRC="../cp/home.gif" BORDER=0 WIDTH=16
HEIGHT=80></A><A HREF="../contest/index.html"><IMG SRC="../contest/contest.gif"
BORDER=0 WIDTH=16 HEIGHT=80></A><A HREF="../vesa/index.html"><IMG
SRC="../vesa/vesa.gif" BORDER=0 WIDTH=16 HEIGHT=80></A><A
HREF="../stats/index.html"><IMG SRC="../stats/stats.gif" BORDER=0 WIDTH=16
HEIGHT=80></A><A HREF="../news/index.html"><IMG SRC="../news/news.gif" BORDER=0
WIDTH=16 HEIGHT=80></A><A HREF="../gallery/index.html"><IMG
SRC="../gallery/gallery.gif" BORDER=0 WIDTH=16 HEIGHT=80></A><A
HREF="../index.html"><IMG SRC="../cp/manthey.gif" BORDER=0 WIDTH=16 HEIGHT=80></A>
</TD></TR></TABLE>
<TABLE ALIGN=RIGHT><TR><TD WIDTH=8></TD><TD><A HREF="../map.htm">Site
Map</A></TD></TR></TABLE><HR>
<P>VESA is a standard method of accessing video memory. Almost all PC-type computers
produced in 1994 or later have built in VESA compatibility. Computers built prior to
this time usually rely on a driver to make them VESA BIOS compatible. If Carte Primus
gives the error message "Super VGA graphics are not supported. VESA BIOS mode
640x480x256 required.", you need a VESA driver.</P>
<P>The VESA standard includes both support for 640x480x256 graphics (mode 0x101) and
for 640x480x65536 graphics (mode 0x111). If your graphics card supports 16-bit color,
but Carte Primus only uses 8-bit color, a new VESA driver might fix this problem.</P>
<P>It is best to get a VESA driver from the company that made your video card. So
saying, this is often difficult to locate. Here are some links to some VESA drivers,
some utility programs, and the VESA standards home page.</P>
<TABLE BORDER>
<TR><TD ALIGN=CENTER><A HREF="vesachk.exe">VESACHK.EXE</A></TD><TD>This is a somewhat
cryptic utility program which lists all available VESA modes. This is a DOS program
written by the author of Carte Primus. You can <A
HREF="mailto:[EMAIL PROTECTED]">email</A> us for more information about this
program.</TD></TR>
<TR><TD ALIGN=CENTER><A
HREF="http://www.coast.net/SimTel/SimTel/msdos/graphics/univbe51.zip">UNIVBE51.ZIP</A></TD><TD>This
is the VESA Standards official Universal VESA driver. It allegedly works with most
video cards. This is a shareware program located on the <A
HREF="http://simtel.coast.net/SimTel/">SimTel</A> server. Note that if the
UNIVBE51.ZIP link doesn't work, you'll have to do a search in the MS-DOS section of
SimTel for a more recent version.</TD></TR>
<TR><TD ALIGN=CENTER><A HREF="univesa.zip">UNIVESA.ZIP</A></TD><TD>This is a much
older, apparently freeware version of the Universal VESA driver. It works on some
cards UNIVBE fails on, but won't work on other cards.</TD></TR>
<TR><TD ALIGN=CENTER><A HREF="tlvesa.zip">TLVESA.ZIP</A></TD><TD>This is a driver
specifically for graphics cards which use the Tseng Labs ET chip. It won't work on
anything else, but neither UNIVBE nor UNIVESA work with these cards.</TD></TR>
<TR><TD ALIGN=CENTER><A
HREF="ftp://ftp.pkware.com/pub/pkware/pkz204g.exe">PKZIP.EXE</A></TD><TD>PKZIP is a
great utility put out by the <A HREF="http://www.pkware.com">PKWare</A> company. It's
used to compress and uncompress files.</TD></TR>
</TABLE>
<P>If you still can't get VESA graphics to work with your machine, try contacting the
<A HREF="http://www.vesa.org">VESA Home Page</A>.</P>
<HR>
<A NAME="Mouse"></A>
<TABLE><TR><TD WIDTH=400>
<H2>Mouse Driver</H2>
</TD><TD>
<P ALIGN=CENTER><EM>Thou wilt be as valiant as the wrathful dove or most magnanimous
mouse.</EM></P>
</TD></TR></TABLE>
<P>If you use Windows 3.x or Windows95, the mouse may not work with Carte Primus.
This is because no mouse driver has been installed for DOS modes. To solve this
problem, download the driver listed below.</P>
<TABLE BORDER>
<TR><TD ALIGN=CENTER><A HREF="mouse.zip">MOUSE.ZIP</A></TD><TD>This is a standard
generic mouse driver. To use it, unzip it in the root directory, then add the line
C:\MOUSE.COM to your AUTOEXEC.BAT file.</TD></TR>
</TABLE>
<HR>
<P>Note: No warranties can be made regarding any of the programs mentioned on this
page. The author only wrote the VESACHK.EXE program. No tech support is available
for other programs. You can ask questions, but we might not know the answers.</P>
</BODY>
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="GENERATOR" content="Mozilla/4.5 [en] (X11; I; OSF1 V4.0 alpha)
[Netscape]">
<title>3Dfx Banshee under Linux</title>
</head>
<body>
<center><font size=+4>3D<i>fx</i> Banshee Chipset</font>
<br><font size=+4>under Linux</font></center>
<p><font size=-2>Last updated on January 26, 1999.</font>
<br>
<hr WIDTH="100%">
<br><a NAME="Top"></a>
<ul>
<li>
<a href="#Purpose">Purpose</a></li>
<li>
<a href="#Howsitdone">How's it done?</a></li>
<li>
<a href="#settingup">Setting it all up!</a></li>
<li>
<a href="#Files">Files</a></li>
<li>
<a href="#Comments">Comments</a></li>
<li>
<a href="http://www.uno.edu/~adamico/banshee/bansheeFAQS.html">FAQS</a> <--
<blink>NEW</blink> Section</li>
</ul>
<hr WIDTH="100%">
<h1><center>Late Breaking News</center></h1>
<BR>
Daryll finally has an ALPHA version of the XFree86
v3.3.3 X-Server for the Banshee. You can pick up a copy and read more
about it at his page <a
href="http://glide.xxedgexx.com/3DfxRPMS_vb_glibc.html">here</a>. As a
result this page has become somewhat obsolete, but it will remain as a
reference for those who wish to setup other non-supported graphics cards
under Linux using the Framebuffer device.
<BR>
<BR>
<hr
WIDTH="100%">
<p><a NAME="Purpose"></a><b><i><font size=+3>Purpose</font></i></b>
<p> I've always battled with Linux and X-Server displays.
Don't get me wrong, Linux is a great development OS, but when it just doesn't
work after spending days on a project, I sometimes wonder if it's worth
the hassle. The sweet thing to such a big accomplishment is the fact
that you've done it and have learned from the experience. I've spend
days researching and gathering little bits of information and now feel
that everyone deserves an easy ONE stop place to learn everything you may
need to know on how to setup the Banshee under Linux, or for that matter
any VESA 2.0 complient video card as a frame buffer device. This
quick howto trys to make sense out of the many available documents on the
web about frame buffer devices. I do referrence the original documents
whenever possible.
<p> This solution is hopefully a temporary one until
a fully functional XFree86 X-Server can be implemented. Thanks to
<a href="mailto:[EMAIL PROTECTED]">Daryll
Strauss</a> and all his work and time he has devoted to the Linux community.
He has been able to implement 3Dfx Glide support for the Voodoo Graphics,
Voodoo2, and Voodoo Rush chipsets. He is presently working on Banshee
drivers. Good luck Daryll.
<p>
<hr WIDTH="100%">
<p><a NAME="Howsitdone"></a><b><i><font size=+3>How's it done?</font></i></b>
<p> The current solution for the Banshee chipset under
Linux is through the use of a "Frame Buffer" device. The concept
of a frame buffer device, <i>/dev/fb0 or fbcon,</i> has existed for quite
some time on "commercial" unixes. It allows the OS and application
software to write directly to hardware addresses thus eliminating the need
of low level drivers for specific video chipsets. Currently, for
x86 Linux flavors, the frame buffer device is only available in the newer
2.1/2.2 kernels. I'm not sure if there is a module that is loadable
for the 2.0.x kernels. You may want to look into getting <a
href="http://www.scitechsoft.com/sdd_linux.html">SciTech
Display Doctor 1.0 for Linux</a>. This mini-HOWTO will cover using
the newer 2.1/2.2 kernels and setting up this kernel for Vesafb
support.
An "Official" mini-HOWTO on Vesafb can be downloaded <a
href="http://www.uno.edu/~adamico/banshee/files/vesafb.txt">here.</a>
Much of the kernel setup is pretty straight forward.
<p> In setting this up, it will allow you to have a multi-resolution
console that supports different screen resolutions and color depths.
For example, it is possible to configure your console for 1024x768 @ 16.8M
colors and have a 132x40 character display setup. Getting X to work
is then a matter of getting the XF68_FBDev to compile and configuring your
XF86Config file with the right parameters.
<p>
<hr WIDTH="100%">
<p><a NAME="settingup"></a><b><i><font size=+3>Setting it all up!</font></i></b>
<p> <b><blink><font color="#FF0000"><font size=+1>
Disclaimer:</font></font></blink></b>
This method of setup can be very complex. Only advanced Linux users,
or those in dire need of getting their box back into action, should attempt
to do this. I don't want to get any email saying <b><i>"I"</i></b>
screwed up your Linux box. When in doubt, RTFM and spend some time
at <a href="http://sunsite.unc.edu/pub/Linux/docs/HOWTO">Sun Site's
Linux HOWTO's</a> archive. All of theses steps are made assuming
you are the "root" user.
<br>
<ol>
<li>
<b><font size=+1>Getting the 2.1.x/2.2.x kernel source</font></b> -- The
first
step is to download the 2.1.x/2.2.x kernel source. Make sure you
have a
version that is 2.1.112 or higher. My configuration was done using
the latest kernel available, v2.1.132. You can download the kernel
source from <a
href="ftp://ftp.kernel.org/pub/linux/kernel/v2.2/">ftp.kernel.org</a>
The filename should be linux-2.2.xxx.tar.bz2 or linux-2.2.xxx.tar.gz
depending
on file compression method you like best. The bz2 files are bzip2
compressed and are usually smaller. You need not concern yourself
with the modules files or any of the patches files that they usually have
with kernel sources. Just get the meat of the kernel, the linux-2.1.xxx.tar.bz2
file.</li>
<li>
<b><font size=+1>Setting up the kernel</font></b> -- Uncompress your kernel
source in a temporary location such as /tmp. You may then want to
copy the kernel source tree to /usr/src/linux, or make a symoblic link,
ie <i>ln -s /tmp/linux /usr/src/linux</i> Be careful not to overcopy
any existing kernel source that you may have lurking here. I usually
like to copy the new kernel source tree to /usr/src/linux-2.1.xxx and then
make a symbolic link to that directory. This allows me the ability
to have multiple kernel sources on my machine should I have to revert back
to an older copy. Once you have the source in place and you are in
the source directory, go ahead and configure the kernel using: <i>make
config, make menuconfig, </i>or <i>make xconfig</i>. If you choose
<i>make
xconfig,</i> you must have a working X-Server setup. Usually this
can be the generic XF86_VGA16 server which works with almost any card.
The key features that you must pay attention to fall under the <font size=+1>Console
Drivers menu. </font>You want to enable the following features:</li>
<ul>
<li>
Under the Code Maturity Level menu, enable the prompt for development and/or
incomplete drivers.</li>
<li>
Under the Console Drivers menu, say yes to</li>
<ul>
<li>
VGA Text Console</li>
<li>
Video Selection Support</li>
<li>
Support for frame buffer devices</li>
<li>
VESA VGA Graphic console</li>
<li>
Advanced Low Level Drivers</li>
<li>
Select Mono, 2bpp, 4bpp, 8bpp, 16bpp, 24bpp, and 32bpp packed pixel drivers</li>
<li>
VGA character/attributes support</li>
</ul>
<li>
<b>NOTE:</b> If you have problems compiling the kernel because of
an error in the acct.c file, be sure to disable the BSD process accounting
option. I had problems until I turned this option off.</li>
</ul>
<li>
<b><font size=+1>Compiling and installing the kernel --</font></b>
Once you have your kernel configured, save and exit the configuation utility.
Begin to build the kernel with <i>make dep, make clean, </i>and then <i>make.</i>
This make take a while, so go do something. It takes about 10 minutes
on my system (Pentium 200MMX Overdrive, 128MB RAM). Once the kernel
is complied there are a few options you can choose as to how you wish to
install your new kernel. For starters you may just want to test the
new kernel to see if it will boot up your machine properly before you really
install the new kernel. This can be done by placing a blank floppy
(it doesn't have to be formated or anything) into your floppy drive, and
from the kernel source directory, typing <i>make bzdisk</i>. After
a few screens you will see the kernel image being dumped onto the floppy.
At this point, reboot your machine with the floppy disk in. If everything
went well, you should be at a login prompt. Login and test the kernel
out. You won't be able to test the frame buffer support yet, but
at least you know the kernel is working and everything is OK. Remove
the floppy and reboot your machine. You should have booted off of
your previous kernel. Go back into the kernel source directory and
type <i>make modules, make modules_install</i> and <i>depmod -a</i>.
This will install any modules that you may have wanted during kernel
configuration.
Don't worry, this shouldn't affect your machine in any way. Once
you have the modules installed, you will need to make a bootable kernel
image for LILO. This can be done via typing <i>make bzlilo</i> in
the
kernel source directory. Once done, you will need to modify your
/etc/lilo.conf file and add the new kernel into it. The key here
is to add an additonal entry into the lilo.conf file so that we can boot
different versions of the kernel. You will need to enter in an entry
AFTER the first lilo.conf entry in order to make it NOT be the default
bootup kernel. You can choose which kernel you wish to boot at the
"LILO prompt" by hitting the TAB key and typing in the label of the desired
kernel. At this point I have a couple of things to say about the
lilo.conf entry:</li>
<ul>
<li>
Give your kernel image a useful name. By default, the <i>make bzlilo</i>
routine names the kernel <i>vmlinuz</i> and places it in the / folder.
Since we will be setting up multiple bootable kernels, a better name would
be <i>vmlinuz-2.2.0</i>. But that is just my opinion.</li>
<li>
Add an entry into your lilo.conf file for the newly named kernel, try something
like <i>image=/boot/vmlinuz-2.2.0.</i> The path to the kernel can
be anything, just make sure that the file is there.</li>
<li>
Add an entry for setting up the Frame Buffer device, <i>VGA=ASK.</i>
This will cause your machine to prompt you for the desired VGA mode on
bootup. Try entering 0301 at the VGA prompt (this will give you 640x480
@ 256), and you should be able to see a cute little Penguin logo.
Please look at the mini-HOWTO on <a
href="http://www.uno.edu/~adamico/banshee/files/vesafb.txt">vesafb</a>
for more information and different resolution modes available.</li>
<li>
If you have any questions on how the lilo.conf file should look, you can
look at my <a href="http://www.uno.edu/~adamico/banshee/files/lilo.conf">lilo.conf</a>
file.</li>
<li>
Once you have your lilo.conf configured, be sure to run the lilo command
to readjust the LILO bootloader. The command is usually <i>/sbin/lilo.</i>
You will see lilo add you new kernel and there will be an * next to the
default bootable kernel. This is the kernel that will boot if you
do NOTHING a the LILO prompt.</li>
<li>
Once you find a resolution that suits your liking, make the permanent change
in your lilo.conf file. Place your desired VGA mode in place of the
"ASK" in the lilo.conf file. This number should be in decimal format.
Once again please refer to <a
href="http://www.uno.edu/~adamico/banshee/files/vesafb.txt">vesafb</a>
mini-HOWTO for valid modes. A quick example for an entry would be
<i>VGA=792
</i>for
1024x768 @ 16.8M colors. <b>NOTE:</b> You cannot run X until
you have specified a specific resolution under your lilo.conf
file. <u><b>VGA=ASK will not let you run X.</b></u></li> </ul>
<li>
<b><font size=+1>Configuring /dev/fb0</font></b> -- Once you have the frame
buffer kernel installed, if you plan to use X windows, you must create
a new frame buffer device under <i>/dev</i>. The device is a character
device with major number 29 and minor number 0. This can be done
by using the <i>mknod</i> command. The acutal syntax would be <i>mknod
/dev/fb0 c 29 0.</i> This will create a frame buffer that will allow
the XF68_FBDev X-Server to write to the video card frame buffer directly.
For backwards compatability with older programs you will also need to make
a symbolic link from <i>/dev/fb0</i> to <i>/dev/fb0current</i>. This can
be done by typing <i>ln -s /dev/fb0 /dev/fb0current</i>. If you wish
to setup a multi-head display, i.e. have two different monitors with two
different video cards, you can create additonal frame buffer character
devices under <i>/dev</i> by issuing the same sequence of <i>mknod</i>
and <i>ln -s</i> commands and all you have to do is change the minor character
number for the specified frame buffer device. Frame buffer <i>/dev/fb0</i>
would be <i>mknod /dev/fb0 c 29 0</i>, frame buffer <i>/dev/fb1</i> would
be <i>mknod /dev/fb1 c 29 32</i>, etc...</li>
<li>
<b><font size=+1>Installing the XF68_FBDev X-Server</font></b> -- There
are two methods of getting the XF68_FBDev X-Server. You can either
download the X332servonly.tgz source code from <a
href="ftp://ftp.xfree86.org/pub/XFree86/3.3.2/source/">ftp.xfree86.org</a>
. You need to get the X332servonly.tgz files and configure it by
editing xc/config/cf/xf86site.def, and uncomment the #define for XF68FBDevServer.
You will also need to apply this <a
href="http://www.uno.edu/~adamico/banshee/files/xfree.diff">patch</a>
to the vanilla 3.3.2 server source code. Then build the X-Server.
This may take a while as well. OR you can download some precompiled
binairies from my <a href="#Files">file section</a> below.
These binaries are care of <a
href="http://www.in-berlin.de/User/kraxel/fb.html">Gerd
Knorr</a>. They come in both libc5 and libc6 versions.
Just untar and gzip this file and rename the file to XF68_FBDev.
Copy
the binary XF68_FBDev server to your <i>/usr/X11R6/bin</i> directory
and make sure it has executable permissions <i>chmod +x
/usr/X11R6/bin/XF68_FBDev</i>.
Then make a symbolic link to the XF68_FBDev server using <i>ln -s
/usr/X11R6/bin/XF68_FBDev
/usr/X11R6/bin/X</i>. This will define which X-Server to use upon
calling X. If you use RedHat, these symbolic links should reside
in your <i>/etc/X11</i> directory. I'm not sure where they reside
on other Linux systems, but USUALLY they are located in <i>/usr/X11R6/bin</i>.</li>
<li>
<b><font size=+1>Configuring your XF86Config File -- </font></b>This is
the last step to getting the XF68_FBDev server to work. And for the
most part it is pretty simple because we need not concern ourselves with
resolution modes or clock freqencies. This is all taken care of by
the frame buffer device. A partial basic XF86Config file should look
like:</li>
<ol>
<br>Section "Files"
<br> RgbPath "/usr/X11R6/lib/X11/rgb"
<br> FontPath "/usr/X11R6/lib/X11/fonts/misc:unscaled"
<br> FontPath "/usr/X11R6/lib/X11/fonts/75dpi:unscaled"
<br> FontPath "/usr/X11R6/lib/X11/fonts/100dpi:unscaled"
<br> FontPath "/usr/X11R6/lib/X11/fonts/Type1"
<br> FontPath "/usr/X11R6/lib/X11/fonts/Speedo"
<br>EndSection
<p>Section "ServerFlags"
<br>EndSection
<p>Section "Keyboard"
<br> Protocol "Standard"
<br> XkbDisable
<br>EndSection
<p>Section "Pointer"
<br> Protocol "PS/2"
<br> Device
"/dev/mouse"
<br>EndSection
<p>Section "Monitor"
<br> Identifier "Primary Monitor"
<br>EndSection
<p>Section "Device"
<br> Identifier "Primary Card"
<br>EndSection
<p>Section "Screen"
<br>
Driver
"FBDev"
<br>
Device
"Primary Card"
<br>
Monitor
"Primary Monitor"
<br> SubSection
"Display"
<br>
Modes "default"
<br> EndSubSection
<br>EndSection</ol>
<p><br>If you wish, you can grab my <a
href="http://www.uno.edu/~adamico/banshee/files/XF86Config">XF86Config</a>
file. It is configured for a multiscan 15" monitor at 1024x768 resolution.
If anything, it will help you configure your own XF86Config file.</ol>
<p><br>
<hr WIDTH="100%">
<p><a NAME="Files"></a><b><i><font size=+3>Files</font></i></b>
<br>
<blockquote>
<ul>
<li>
<a href="http://www.uno.edu/~adamico/banshee/files/vesafb.txt">VesaFB</a>
-- The official mini-HOWTO on frame buffer devices.</li>
<li>
<a href="ftp://ftp.kernel.org/pub/linux/kernel/v2.1/">Linux 2.1.xx
Kernel</a> -- The necessary kernel files. Try to get the highest
version number available. Currently, v2.2.0 is available.</li>
<li>
<a href="http://www.uno.edu/~adamico/banshee/files/lilo.conf">lilo.conf</a>
-- A sample lilo.conf file when configuring your kernel for bootup using
LILO.</li>
<li>
<a
href="ftp://ftp.xfree86.org/pub/XFree86/3.3.2/source/X332servonly.tgz">X332servonly.tgz</a>
-- The X 3.3.2 Server source code if you wish to build your own XF68_FBDev
X-Server.</li>
<li>
<a href="http://www.uno.edu/~adamico/banshee/files/xfree.diff">xfree.diff</a>
-- The patch for X 3.3.2 Server source code if you wish to build your own
XF68_FBDev X-Server. You'll need this if you want to build a server
tha can handle 24-bit color.</li>
</ul>
SPECIAL NOTE: The provided X-Server binaries below only work with
a 16-bit or a 32-bit console, ie you cannot have 16.8M colors and have
X work. 24-bit is not supported in these binaries, but I am currently
working to patch the XFree86 server sources to get the 24-bit code to work
correctl.y.
<ul>
<li>
<a
href="http://www.uno.edu/~adamico/banshee/files/XF68_FBDev.libc5.bz2">XF68_FBDev.libc5.bz2</a>
-- A precompiled libc5 binary X-Server if you don't want to download the
source and build it yourself.</li>
<li>
<a
href="http://www.uno.edu/~adamico/banshee/files/XF68_FBDev.libc5.tar.gz">XF68_FBDev.libc5.tar.gz</a>
-- The precompiled libc5 binary X-Server in tarred gzipped format.</li>
<li>
<a
href="http://www.uno.edu/~adamico/banshee/files/XF68_FBDev.libc6.bz2">XF68_FBDev.libc6.bz2</a>
-- A precompiled libc6 binary X-Server if you don't want to download the
source and build it yourself. NOTE: You need only download
one of the three XF68_FBDev options above. Red Hat 5.x user will
want to download the libc6 binary. If you haven't upgraded your Linux
distribution to libc6 then stick with the libc5 binary.</li>
<li>
<a
href="http://www.uno.edu/~adamico/banshee/files/XF68_FBDev.libc6.tar.gz">XF68_FBDev.libc6.tar.gz</a>
-- The precompiled libc6 binary X-Server in tarred gzipped format.</li>
<li>
<a href="http://www.uno.edu/~adamico/banshee/files/XF86Config">XF86Config</a>
-- A sample XF86Config file. For the most part it is rather simple
to configure. Just compare this file to one that you may have on
your system.</li>
</ul>
</blockquote>
<center>
<hr WIDTH="100%"></center>
<a NAME="Comments"></a><b><i><font size=+3>Comments</font></i></b>
<p> For the most part, this brief HOWTO was oriented
toward setting up a 3D<i>fx</i> Voodoo Banshee video card under Linux.
But for general purposes sake, these instructions will work for ALL VESA
2.0 compliant video cards, not just the Banshee. So theoretically,
one could configure non-supported video chipsets using the frame buffer
device and have the video card work at all it's specified resolutions.
Theory also has it that the frame buffer can support 3D acclerated graphics
via OpenGL or Glide. Read more about this from <a
href="http://www.ggi-project.org">General
Graphics Interface Homepage</a> . Once again I wish you the best
of luck. Hey, if it worked for me, it can work for almost anyone
else :)
<blockquote>
<center> <a href="#Top">Back to the Top</a></center>
</blockquote>
<hr WIDTH="100%">
<br>This page has been accessed <img
SRC="http://www.uno.edu/cgi-bin/Count.cgi?dd=C|frgb=124
;140;177|df=axdbanshee_counter.dat"
width="100" height="25">
times since November 2, 1998.
<br>
<br>
<br>
<br>
<center>
<p>Questions? Comments? Flames? Send mail to <a
href="mailto:[EMAIL PROTECTED]">Anthony
D'Amico</a> .</center>
</body>
</html>
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