Hello. pesarif wrote: > I got dropped from the list for a while (don't know why so I rejoined), did I > miss any other of your patches? If so, please send them to me. No, I haven't posted any more due to a complete lack of interest. But I have just uploaded a latest version to http://www.dosemu.org/~stas/snd-patches0-1.1.2.tar.gz so give it a try. There is a sound patch and 2 additional small fixes that will improve an SB usage for some DPMI programs. Note: some features mostly related to a detection of soundblaster's presence are disabled because it requires a changes to PIC, which are not yet merged to a mainstream. But this is not very noticeable, I hope. Note2: you have to select "Sound Blaster clone" or "Sound Blaster or 100% compatible" in your games, but not "Sound Blaster Pro" and of course not "Sound Blaster 16 or AWE32".
> The particular patch that you sent with the email I'm replying to is really > great. Now Liero works perfectly (it didn't before) and so does Warcraft II Thanks for a good feedback:) > (without MIDI, of course). Have you tried to select "General MIDI" or "MT32" or something "MPU401" for midi? It must work perfectly if you have /dev/midi working (your sound card must support this feature) and dosemu is properly configured. And Adlib midi is a sad story: it doesn't work currently and I can't help it due to a lack of the sound card (actually I don't have a free slot for it, maybe I have to by an USB->ISA converter, but it is still *very* expensive). But I am working on porting my pc-speaker driver to a newer OSS api to make it compatible with SoftOSS, that will hopefully allow me to use midi with it... > Trouble is, a game that worked perfectly before (One Must Fall 2097 - go to Oops, I was not aware of some games that used to work before :) > "War International" in the links section of www.omf.com to download - the > game is now freeware), now has abnormally fast music. Please fix this. OK, the patch you have tested was produced within a few hours and it was mostly a set of workarounds for the problems I noticed at a first look. So it was not very good and it had some bugs inside. Later I have convinced myself that fixing the current code is a wrong way to go, so I mostly rewrote it. That said, my current patch doesn't share any bugs with previous (maybe it have enough of its own however:), so I hope this problem is fixed. > Please continue producing more excellent code (esp. sound code)! I'll try. The current TODO for the sound code is very small: - move the actual I/O from dma.c to linux_sound.c - merge additional fixes and interfaces to the mainstream - find any bugs remaining - convince myself that the code works not only with pc-speaker - try all of the proposed workarounds for doom's problem (deferred) I really hope to complete this all within a month or two, but currently things are getting very slowly for several reasons (mostly because I have to submit other things at first, but also due to my lack of a free time). - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
