On Sat, 19 Jan 2002 17:15, Stas Sergeev wrote:
> Hello.
>
> pesarif wrote:
> > Liero and OMF2097 sound stutters a bit (the kind of sound stuttering you
> > hear when a system is under a heavy load).
>
> OK, as I said before, OMF's problem is fixed. LIERO's problem is now also
> fixed, get a new patch:
> http://www.dosemu.org/~stas/snd-patch5-1.1.2.diff.gz
> Liero was setting a very small transfer size, so sometimes it happened that
> it was not able to handle interrupt until another one is arrived, hence
> stuttering. I worked around the problem by pausing DMA between the
> interrupt request and acknowledge. I am not shure if it is correct, but
> testing indicates no breakages for other programs and also it was done this
> way in the old code.
>
> In this new patch I have finally done everything I planned (including many
> more bugfixes), so it is pretty much what I am going to submit if no
> serious bugs are triggered (which is possible after such a big
> modifications I've just made to it again). Also my patience ran out and I
> used indent at dma.c, which is why the diff is now much bigger.
> BTW, recording might work now. I just can't test it, but all necessary code
> is already in place.
>
Thanks, I'll test out your patch.

> > I was given version 1.33 (freeware) by a friend.
> > http://www.freewaregaming.com/aa/liero.html
>
> All of your links were broken. I have found Liero with ftpsearch, but no
> other games. After trojansoft was closed, it is very difficult to find any
> good game over the internet:(
>
This is strange...all the links I gave you were from "Official" sites.

> > I can't find a link.
> > Perhaps I could send it to you OL (it's shareware after all)?
>
> You'd better upload it somewhere and give me a link, please.
>
It doesn't happen anymore :)

> > http://www.elecbyte.com
> > It was written in DJGPP/Allegro (and most games that use this combo don't
> > work and cause a dos4gw exception).
>
> Hmm, I thought dos4gw was generally used with Watcom C and not with djgpp.
> Correct me if I am wrong.
>
Ok, I was wrong (it was late at night).  Some other 32-bit exception.

> > http://www.apogee1.com/downloads.html
> > 2.4keen.zip - Goodbye Galaxy v1.4 shareware episode (712k)
>
> This link exists, but it is broken.
>
Hmm, I'll try to upload it later.

> > Just wondering...but how can you write and test sound code without a
> > sound card?  I mean, you're doing a very good job without one!
>
> The reason why people always underestimate pc-speaker is simply because
> there was no good driver for it. I made one (based on Michael Beck and
> David Woodhouse work), then I connected my motherboard with an external
> speakers and enjoing high-quality 6-bit sound:) (actually pc-speaker is a
> single-bit DAC, but it is possible to emulate 6 and even 8 bit on it).
> BTW, quality of sound is really very good:)
> And why I like dosemu and my sound code is because the absence of the sound
> card is no longer noticeable even for DOS programs. If I had a sound card,
> I would probably have never started this work:)
>
Is this cool feature in DOSemu?
I have a computer without a sound card.

> > It would be good with DOSemu could do mixing with other applications like
>
> What is necessary for this is only to write another sound driver plugin for
> dosemu. It is easy (you can steal one from mikmod and do a minor
> modifications to make it work with dosemu). The problem is to find a really
> good sound server, but ESD or ARTS are apparently not good at all.
>
> > xmms playing the background because DOSEmu currently seg-faults when some
> > other application is hogging /dev/dsp.
>
> Dosemu must never segfaults. If I am using /dev/dsp on dosemu's startup,
> dos programs just fails to detect SB, but no segfaults.
> Was it the same with the old sound code, or this segfault is mine?
> Is there any way I can reproduce it?
> If no, then make a full log please (-D9+a) and mail it to me compressed.
> I don't think the log will be too big if dosemu segfaults on startup.
>
I'll get back to you after testing the patch.

> > > > This is my favourite game and now it doesn't work very well at all :(
> > >
> > > It will. But don't try to tell me that you are going to play on a speed
> > > like that:) (the game doesn't seem to use timer for synchronization). I
> > > assume you are using this game only to enjoy its music (which is pretty
> > > nice:).
> >
> > The gameplay is good too!
>
> It is too fast, how can you play? Are you using any slowdown programs for
> this? Or maybe your computer is 386SX? :)
If you press ESC during gameplay, you can control the speed.
I have an i686.

Thanks,
pesarif
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