Hello.

pesarif wrote:
> > OK, as I said before, OMF's problem is fixed. LIERO's problem is now also
> > fixed, get a new patch:
> Thanks, I'll test out your patch.
I worked around clicking in many progs by increasing the minimal OSS buffer
size. It adds latency, but it is better than clicking.
So better get this:
http://www.dosemu.org/~stas/snd-patch6-1.1.2.diff.gz
>From now I'll stop modifying it and start waiting for the results (if no
serious bugs are discovered).
[if Alistair is reading: this patch contains the types changes]

> > > I was given version 1.33 (freeware) by a friend.
> > > http://www.freewaregaming.com/aa/liero.html
> > All of your links were broken. I have found Liero with ftpsearch, but no
> This is strange...all the links I gave you were from "Official" sites.
As of Liero, there was a site, but I found only Linux version of the game on it.
Other links were broken.

> > > I can't find a link.
> > > Perhaps I could send it to you OL (it's shareware after all)?
> > You'd better upload it somewhere and give me a link, please.
> It doesn't happen anymore :)
That could be due to some parts of the patch are disabled. It is possible that
after one particular game, another game will fail. So you have to restart
dosemu after each test. This is related to additional fixes that I am currently
submitting, and, as soon as they are in, I'll enable everything in my patch
so there will be no more such setuations.

> > > Just wondering...but how can you write and test sound code without a
> > > sound card?  I mean, you're doing a very good job without one!
> > And why I like dosemu and my sound code is because the absence of the
> > sound card is no longer noticeable even for DOS programs. If I had a sound
> > card, I would probably have never started this work:)
> Is this cool feature in DOSemu?
No, this is a cool feature of a pc-speaker driver - it acts like any other OSS
driver so that any program (including dosemu) can play sound. Dos programs
thinks that there are SB installed, but if not for dosemu, I would not be able
to use pc-speaker as SoundBlaster for DOS progs, but I would be able to use
it for Linux progs anyway. If I have real sound card, I could just reboot to DOS
and enjoy sound, so no need to write sound support for dosemu. And now
dosemu is the only way for me to hear sound from dos progs, that is why I am
doing this:)

> I have a computer without a sound card.
I haven't ported my pc-speaker driver to 2.4 kernels yet because I am still
using 2.2.20. But you can try it's predecessor by Michael Beck and David
Woodhouse at ftp.infradead.org/pub/pcsp. But it is incomplete and practically
not very usefull and produces absolutely horrible sound sometimes (and 
sometimes good). So you are unlikely to find an OSS-compatible pc-speaker
driver until I switch to 2.4 kernel:)

> > > xmms playing the background because DOSEmu currently seg-faults when some
> > > other application is hogging /dev/dsp.
> > Dosemu must never segfaults. If I am using /dev/dsp on dosemu's startup,
> > dos programs just fails to detect SB, but no segfaults.
> I'll get back to you after testing the patch.
OK, but problem with segfaults is also an important one.

> > It is too fast, how can you play? Are you using any slowdown programs for
> > this? Or maybe your computer is 386SX? :)
> If you press ESC during gameplay, you can control the speed.
> I have an i686.
OK, pretty nice game (took me ~20min to complete the whole game at a
"Veteran" difficulty level:), but actually just another clone of Mortal Kombat,
I would say (but with very nice music:)
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