graphical dos programs need xdos to display also.

On Wed, 27 Mar 2002, Jim Hartley wrote:

> Turned out to be real simple, and worked OK with 1.0.2. Using "xdosemu"
> opened its own xterm window, "DOS in a Box", and Sherlock ran quite well ...
> drag and drop on the clues was a little slow, and my "virtual full screen"
> looked like it was only 640x480 (my screen is set to 800x600) so the
> resolution was a little rough in spots ... but it was PLAYABLE and that's
> what counts.
>
> I guess the reason I didn't try xdosemu was just sloppy thinking - "x" means
> it runs in a window and this program runs full-screen NOT in a window so we
> shouldn't use "x"... definitely a brain-fart!
>
> Jim Hartley
>
> Stas Sergeev wrote:
>
> > Hello.
> >
> > Jim Hartley wrote:
> > > So what's the trick? You say "xdos" ... does that mean I use "xdosemu"
> > > to run it?
> > Yes. "xdosemu" is a link to a startup script
> > called "dosemu", but it makes sense which one
> > to start.
> > xdos is a link to a binary called "dos", which
> > was used in older dosemu versions and still
> > works for me (you probably don't have it, so use
> > xdosemu).
> >
> > > And you mention 1.1.13
> > I think I mentioned 1.1.3 :)
> >
> > > that's a development version, not a
> > > "stable" version, right?
> > Right, but it is hard to say which one is really
> > stable. They both have some known bugs, but my
> > personal opinion is that 1.1.3 is more stable
> > than 1.0.2.1 in many cases except DPMI support.
> > Atleast it closes many known bugs from 1.0 branch.
> >
> > > But I guess I can get it and try it if it will
> > > help
> > If you have graphics at least in a single game
> > but not in sherlock, then yes, go ahead and try
> > 1.1.3.
> > But if you can't get any graphics at all, then
> > better focus on some docs to find out what are
> > you doing incorrectly.
> > In general x-dos must open a separate window
> > called something like "DOS in X Box". If your
> > dos starts up directly in xterm instead, then
> > you have problems.
> >
> > > I assume I'll have to build it from a source tarball?
> > Yep.
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