On Sat, Jan 12, 2002 at 03:13:00AM -0600, [EMAIL PROTECTED] wrote:
> It takes up space and developer time in the clients. It's easy
> to end up with a spec that only gets partially implemented because
> it's so big. 

If a player doesn't want to implement anything using the tags, it
ignores them--and if we didn't mention these tags at all, that's what
they'd be expected to do anyway.  (That's a reason I like this better than
the UTF8_LANG tag idea; it doesn't really add anything required at all,
just an "if you want to do this, then do it as Unicode defines.")

-- 
Glenn Maynard
--
Linux-UTF8:   i18n of Linux on all levels
Archive:      http://mail.nl.linux.org/linux-utf8/

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