On Sat, Jan 12, 2002 at 03:13:00AM -0600, [EMAIL PROTECTED] wrote: > It takes up space and developer time in the clients. It's easy > to end up with a spec that only gets partially implemented because > it's so big.
If a player doesn't want to implement anything using the tags, it ignores them--and if we didn't mention these tags at all, that's what they'd be expected to do anyway. (That's a reason I like this better than the UTF8_LANG tag idea; it doesn't really add anything required at all, just an "if you want to do this, then do it as Unicode defines.") -- Glenn Maynard -- Linux-UTF8: i18n of Linux on all levels Archive: http://mail.nl.linux.org/linux-utf8/
