> ----- Original Message ----- > From: "Dr. Core" <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [gundam] new gundam game out in US > Date: Thu, 2 Mar 2006 16:39:26 -0500 > > > Joseph Riggs wrote: > > That, and when you end up in a mission where your opposition is one of > > the big names from the series with roughly 100 times more armor than > > you and the ability to one shot kill you. > > In FvZ (I think?) I had the displeasure to take down a Big Tray in a > Zaku I (or II?) with a machine gun and take down a Big Zam in a Gundam > (or GM?) with beam rifle. All you had to do was run to their blind > spots and take as long as you need to run their HP down with your > pea-shooter. The big scary MA just execute the same simplistic attack > pattern right down to their pityful demise. The unbelieveable thing > is that a gamer as lame as I managed to figure it out on the first try > without reading the FAQ. It felt like some farmer just picks up an > AK-47 and takes down a M1 MBT. > > I assume you are talking about something else, or perhaps I was > playing at the lowest difficulty setting or something like that. Oh I > remember now, I had infinite continue. >
No, not what you were referring to. Some of the missions I remember had you going up against ace pilots in their mobile suits. And if you were lucky, you had an ace pilot on your side who would hopefully absorb the enemy ace's fire while you whittled the enemy ace down. Except that sometimes you'd still get the attention and die instantly. It's been a while, but iirc one example of this was a mission that had you trying to assist the Black Tri-Stars in their fight against Amuro in the RX-78. And Amuro had a TON of health. > Nicholas Paufler wrote: > > > Shogo is, for me, the ultimate mecha video game. > > Damn Shogo was a great game. Easily the best thing done with the > > Really??? Does anyone have experience playing it off Win2K/XP on 1+ > GHz machine? > Dunno. I suppose I could always see if I can find my copy (still haven't completely unpacked from my move a month and a half ago) and fire it up. It *should* work. And it probably wouldn't be too hard to find. Most of Monolith's shooters (Shogo, No One Lives Forever, and others) are still available on the discount PC video games racks in the US. > Not sure what's the VO twin stick control, but thanks to the list's > recommendation, I had a lot of fun with Robot Alchemic Drive, which > uses twin sticks for upper limbs, shoulder buttons for lower limbs. > You never played VO in the arcade? Too bad. Fun game. Basically, two sticks for the controls. Push both forward, you go forward. Pull them back, you move back. Push them in opposite directions and you move left or right, depending on which stick is forward and which is backwards. Very simple controls, but they make handling the mecha unit easy. Targeting is all handled automatically, iirc. > > I've never played a giant robot game in space that feels even remotely > > "right". Compare this to the myriad of great space flight sims (Freespace > > 2, for example) that feel "right" and I guess it just goes to show how > > absurd humanoid robots in space is... > > Ahh yes Freespace 2 was a lot of fun. I wonder if melee is the shop > stopper for space robot games. Everyone is flying in a space at at > least 200 kph (again using ground speed published on MAHQ) and trying > to hit each other with a weapon range of about 0.01km? > That's probably a lot of it. Heavy Gear 2 (which used a completely new engine, whereas Heavy Gear was a modified version of the old Mechwarrior 2 engine) incorporated melee weapons, and they were invaluable in some situations (particularly since some of the missions encouraged stealth). But the truth of the matter is that they're simply not as useful as they are in animation. It's HARD to get close enough to a moving and dodging unit to actually use them, whereas ranged weapons tend to be fairly convenient - and plenty accurate when your enemy is trying to close to melee range. They do have their uses (DP9's RPG Jovian Chronicles discusses the use of a tactic involving a mecha hand held plasma blow torch, and using it to gut a ship stem to stern. And something like that would destroy any part of a mecha that it touched. But first you have to get it to actually touch the mecha. The rest of it's easily doable if programmers merely took the time - even proper Newtonian physics. Independence War (a European space sim that had you flying a small Corvette for the national space navy - called I-War in Europe) proved that. junior -- _______________________________________________ Search for businesses by name, location, or phone number. -Lycos Yellow Pages http://r.lycos.com/r/yp_emailfooter/http://yellowpages.lycos.com/default.asp?SRC=lycos10 -------------------------------------------------- The Gundam Mailing List MK-II [email protected] Archives: http://www.gundam.com/gml Help: Email [EMAIL PROTECTED] with this in the BODY: help list
