That's actually quite an interesting idea, though it might focus too
much on the tournament aspect which even Imagawa didn't really care
for. Maybe some new villain? I know the one off G Gundam manga
sequel had Domon and his apprentice dealing with terrorists who had
stolen the last remaining DG Cells.

Imagawa wanted to remake some Chinese martial arts film, thus the
whole thing with Domon and Master Asia. He just slapped the Gundam
thing onto his original idea. The U.S. DVD release of G-Gundam
included as an extra, a long text of Imagawa talking about the
series, it's really informative and you get a sense of what makes
Imagawa tick.

Actually the tournament was what I thought would make the game great.
Gundam games never give the player any freedom, its always a series
of scripted missions. The tournament could open things up and let the
player make his stories. Remember how the Gundam tournament works, it
lasts a year and the majority of the time (11 months) is spent
wandering the earth looking for opponents, or avoiding them in the
case of the Nether Gundam. This could be done in an open, sandbox
style of gameplay, like GTA3 with lots of optional side events. Then
you have the tournament event where the survivors go one on one.
Finally there is the battle royal on an island. Add the ability to
play as any of the 30 or 40 contestants and you have some serious
replay-ability. It would be more ambitious than any other gundam
game, but now with the resources of Namco they have a better chance
of pulling it off. Bandai really needs a good Gundam to save their
reputation after the PS3 Gundam Crossfire fiasco.

Anyway, regarding the future 14th tournament, since Domon and his
crew are the new Shuffle Alliance, I don't think they would be
allowed to enter the tournament. Master Asia did, but did Wong alter
the rules for him? I guess that would leave Allenby as the only
recognizable character enter the fight.

-James



From: James Boren <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: G-gundam Re: [gundam] (OT) Letters from Iwo Jima
Date: Sun, 4 Feb 2007 04:44:08 -0700

working through his issues with his father, and once he'd done
that he just closed the book and moved on.

In the same way, G and W may end up in a higher place in my heart than
UC.  Normally I would never even put G/W and First Gundam in the same
sentence, but each new sequel (Unicorn), game (Target in Sight) and
model line (AoZ) erode just a little bit more off First Gundam.  For
Wing, the Gundams were shot into the Sun and we will never see another
Gundam again.  For G, well technically a sequel is possible, but it's
guaranteed to be dog-puke so let's hope we will never see the day.

Heheh. I liked G a lot, actually. It was very stylized, but it
still held true to many of Gundam's central themes, and it
expanded on them a bit with a few of its own. It *definitely*
doesn't need a sequel, but I mostly thought that about SEED as
well (and in all honesty, I thought it about First Gundam as well;
I liked Zeta and even CCA, and I've heard good things about
Victory, but I really don't see the point. But on the upside, at
least the sequels after CCA had the decency to use different
characters. That takes a lot of the sting out of the whole retread
of old ideas bit).

A G-gundam sequel should be in the form of a video game, letting
you fight in the 14th Gundam fight. The G universe is ideally
suited to a video game. If Bandai-Namco actually put some work into
it, they could have a nice milkable franchise. Every year of so
they could release a new version, 15th G fight, 16th, etc. with a
new roster of MS, kind of like the Madden version of Gundam.

-James
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