well, regen does provide SOME braking, but not as much as you
think.... Its hard to explain, but if you want to really provide some
stopping power, you must provide some where to PUT all that extra
power. Brake resistors are used across the coil to resist the flow and
increases the braking power.

I have to talk with a few designers a little bit and get everything on paper.

regen is a term used FROM the motor leads as seen by the controller.
Some device is trying to inject current and voltage into the
controller. If you try to IMPEDE that with a resistor, it slows the
motor. if you use that to inject into batteries, you don't WANT
resistance and the circuit should have a low reistance, so its not
going to slow you down as well. You can put it back into the battery,
but it won't provide the resistance needed to be used as a BRAKE. It
will slow you down SOME but not like a rear brake would.

let me talk a bit with an old designer friend and get back with you guys.

On 6/22/07, john fisher <[EMAIL PROTECTED]> wrote:


Travis AFAIK there was an opensource controller project thats might be now be 
tired,  and on the evdl list Lee Hart has
taken primary place with controller design (but he hasn't actually finished 
anything) . There is new opensource battery
management list ( there being a greater need for BMS since there basically 
aren't any for EVs) thats at
[EMAIL PROTECTED]

Now, I don't understand your goal here. Why would I want to use an electric 
brake that doesn't regen? I mean I just
wrote that I don't even want to rear-brake on a bike anyway, but supposing I 
did ( or I was building a 3-wheeler), why
do anything but regen? Maybe I misunderstood?

John

Travis Gintz wrote:
...
>
> My idea is to drive the drivers PWM as normal, but when coasting,
> regen. When the brake is applied, apply a small resistor to act as a
> brake. it'l dissipate energy, and waste it, but it'l also allow you to
> stop without use of the brakes, or at least in adddition to (bigger
> resistors will lock the motor and throw you off).
>
> ...



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