On 04/13/2013 09:01 PM, Florian Jung wrote:
could you please try to describe (maybe by creating a GUI draft on
paper)*in detail*  how you'd like all this to work?

Especially:
- Do you see the sense for part controllers?
- Do you see the senso for track controllers?
- How would part-controllers be handled in the mixer?
   is this possible at all?
hhmm, yeah ... i have had ideas about the gui for years actually, however it's not a re-invention - rather the implementation of existing paradigms. the mixer should offer what a HW mixer does - the ability to control the amplitude/pan/dsp of anything that can be a member of the mixer pane.It does this quite well atm but needs to become the centre piece of general I/O within MusE which it currently isn't due to lacking features such as Midi automation and HW routing omissions.. audio and mid HW should not be tracks on the timeline; just available to the tracks in a list form - same as we have for midi HW now, and could be better controlled from the mixer via these lists.

for me, track controllers are mixer members. part controllers are not. one is a macro solution the other a micro one.

It is an extremely useful model of course,however there is a problem in that you can have very (too?) complex mixes very quickly - and two different places where they exist - one in the mixer the other on the timeline... and the mixer will affect both. i used such a model in a previous (horrible) life using Samplitude (TM) under "The Unspeakable Crap Operating System of America" (also TM) - powerful but not necessarily ideal.

The simple answer to your last question is they are not ! Not meaningfully anyway - when you work on the micro level like that your mixes quickly become very, very complex and you end up using an either/or approach to mixing... which is cool of course - you can decide which mix model you want to use. but a combination can be quite difficult to manage.

Where it can be useful is when working (as i did for years) for film/video/TV/radio. I think the best solution is If you can add dsp's to a track object you can do wonders. Add automation to their controllers and you can do anything at all!!

that's the key. make it possible to add a plugin to an object then you can do anything you like. Add volume handles and a panner line to an object (not just a track) and that's it imho - a complete DAW has these features.

I can see it is easy to spend a lot of time doing conceptual development that may not produce a particularly valuable outcome here, whilst things like crossfades and object volume handles for audio and midi objects and midi automation go undeveloped. I know Tim is working on the groundwork for all this but I want to re-enforce the importance of them here for the sake of argument :) MusE lacks some very basic audio tools atm which when added will make it a real contender in all aspects of audio production under Linux not just midi.

MusE will not mature as an audio platform without them... and they just aren't there. Midi automation too is sadly lacking - for me these are the kinds of things that should be absolutely number one on the list... and they probably are. Here's a priority list for me anyway..

1. Volume handles on timeline objects for fade in / fade out (and maybe a panner) and crossfades between objects. 2. More logical naming convention for audio tracks (and maybe a 'take list' for each audio track with full keep/delete options?)
3. Midi automation.
4. Remove audio HW tracks and replace with a HW list box like existing midi HW system. 5. Replace Synth tracks with a special "plugin rack" - maybe a dockable floating window?
6. Add Groups for tracks.
7. Anything else I can think of ;)

hope that is of some use

best

g


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