Hi Tim, 06.11.2015 05:22, Tim E. Real пишет: > Hi, more routing fixes. > The Graphical Routing dialog is virtually fully usable now > regarding the actual trees and connections, > despite some unfinished minor graphical things. Checked - it works :). As usual I have one question. In advanced router is there an ability to connect individual channels of multi-output instruments? > > --- > > Hey, I noticed some frame overflow fixes. > > I guess that doubles our effective synth operating time, eh? > Yay ! > I've seen it many times quit after about 2.5 hours with those warnings. > > Wow, you know, I thought Jack used 64-bit wide frames, but upon checking > I see it is: > > typedef uint32_t jack_nframes_t; > > I /was/ going to talk about harmonizing our frame variables type with Jack's, > by creating a typedef that we can easily change later at will, say... > > typedef uint64_t MusEFrame; > or even > typedef jack_nframes_t MusEFrame; > > but this is unnecessary now, since you are aiming for unsigned int > throughout MusE, and Jack only uses a 32-bit unsigned type. > > Still, using a typedef might be desirable. More manageable, and proper. > What do you think? By now I made quick fix when SimpleDrums stopped playing with lots of frame warnings (while all other synths worked fine). It seems, that typedefs are the most proper way to handle this type of overflows, but require more changes to code. May be create an issue? > > Thanks. > Tim. > > > ------------------------------------------------------------------------------ > _______________________________________________ > Lmuse-developer mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/lmuse-developer
-- Regards, Andrew ------------------------------------------------------------------------------ _______________________________________________ Lmuse-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmuse-developer
