I'm liking the sound of that Tim, especially the automated import of MIDI
w/ fluidsynth stuff!

didyouknow? :)

On Sun, Jan 24, 2016 at 9:32 AM, Tim E. Real <[email protected]> wrote:

> On January 24, 2016 09:44:48 AM Jens Radloff wrote:
> > Hi Robert, hi all,
> >
> > Let me answer some of the mails from yesterday and two days ago. I just
> > compiled and installed the latest git version.
> >
> > Robert wrote:
> > > Hi Jens and thanks for testing,
> >
> > Your welcome :-)
> >
> > ---
> >
> > Robert wrote about the "Add wav track" functionality:
> > > Maybe it should be called audio file
> > > since we support more than .wav. I
> > > have a feeling renaming may affect
> > > a lot of things though.
> >
> > I would not call it "Add audio track"/"Import audio file" because midi
> > and even med files are audio files, too ;-)
>
> Midi and med files are not audio.
>
> I think there was some confusion there, Jens was describing
>  the missing wave part event and being very thin too.
>
>
> Anyway, about that naming, maybe we should just unite the two
>  midi and wave import functions under one 'import file' item.
>
>
> I want to propose that we add the ability to 'open' a wave file,
>  not just import it.
> Notice that our file open dialog filter box says "all known files".
> Thus we should include wave file there.
>
> The reason I say that is that I'm working out the ability to
>  'Open' a pure midi file and auto-load a fluidsynth track
>  with a pre-loaded soundfont (the FluidR3).
>
> There will be /no/ usual dialog, warning, or didyouknow
>  boxes to pop up, and get in the way, and ruin the experience.
> (Unless there's an error of course.)
>
> Thus MusE attains a sort of 'media player' mode, where you
>  just load and play. Like 'Open with MusE' menu associations,
>  'clean' command line opening, etc.
>
> So... If we add wave files to that open dialog, we can load
>  the file, and an Audio Output track, and the user is ready to play.
>
> Summary:
> 'Open' a midi file: Auto create a fluidsynth track.
> 'Open' a sound file: Auto create an Audio Output track.
>
> 'Import' a midi file: The usual two options of replace or add.
> 'Import' a wave track: The usual options.
>
> Note: Someone once complained to me that 'importing' a
>  midi file did not automatically assign it to a synthesizer track
>  if one already existed in the track list. It assigns to hw ports.
> I replied that half the people might want the midi tracks
>  to be assigned to the first hardware port(s) found, and the
>  other half might want the synthesizer, so it was arbitrary.
> That's stuck in my head all this time.
> But now I think I will try to assign the midi tracks to the first
>  available synth track, and if not /then/ the first hw ports.
> Thinking of doing that very soon.
>
>
> All in the name of opening and playing media faster/easier.
> "Easy listening."
>
> T.
>
> > Maybe one can call it "Import file in another audio format" in the File
> > menu. And "Add track with another audio format" in the context menu if
> > one right-clicks below the "Out 1" track and other possibly existings
> > tracks.
> >
> > ---
> >
> > Robert wrote about my ogg file which is not properly displayed in the
> >
> > Arranger Window:
> > > Do you have an ogg file that
> > > has this problem you could mail me?
> >
> > I guess there is no need for this anymore because the behaviour is fixed.
> > If not, please let me know, Robert.
> >
> > To be precise what I tested regarding this issue:
> >
> > 1. I opened the med file containing the ogg file which I imported some
> > days ago (before the latest update of the MusE git version), and which
> > showed no sound information after the first seconds in the Arranger
> > Window some days ago. Now, with the latest git version installed, this
> > ogg file is still wrongly displayed (no sound information displayed after
> > the first seconds in the Arranger Window).
> >
> > 2. I then imported the same ogg file again in the same med file, this
> time
> > into a new wav track. Result: the ogg file which I imported in the new
> > wav track is properly displayed in the Arranger Window (all sound
> > information displayed to the end of the ogg file), and the ogg file which
> > I imported some days ago, too.
> >
> > => Ogg files in med files which were created before the latest MusE git
> > version had been created, are still not properly displayed in the
> > Arranger Window. They need to be re-imported, to ensure that they are
> > properly displayed. Should this be fixed considering the upgrade of MusE
> > 2.x installations to 3.0 when MusE 3.0 is released?
> >
> > ---
> >
> > Robert wrote about resetting the background in the Arranger Window:
> > > Try the clear button, it worked for me.
> >
> > Works. Thanks, Robert.
> >
> > ---
> >
> > Robert wrote about the behaviour of the "Apply" button in the Appearance
> >
> > Settings window:
> > > I added an explicit raise(); to both
> > > configuration dialogs.
> >
> > Works, thanks, Robert. But the Appearance Settings window and the whole
> > MusE GUI flickers shortly if one clicks the "Apply" button.
> >
> > ---
> >
> > Regards,
> >
> > Jens
>
>
>
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