Hi, Dan wrote:
> a MIDI file > is not an audio file and nor is a .med. Yes, I agree. I was writing my last emails faster than I was thinking ;-) But then Tim made good suggestions in his last email. Further suggestion: If a midi file is opened, then it is linked to a soundfont (by default the FluidR3 soundfont, I guess the mono one which is smaller in size than the bigger stereo one) which is declared in the MusE general settings window. Thus, if one wants another soundfont to be linked to a midi file that is opened in MusE, one can change the soundfont. How about that? Tim wrote: > The reason I say that is that I'm working out the ability to > 'Open' a pure midi file and auto-load a fluidsynth track > with a pre-loaded soundfont (the FluidR3). How about auto-importing the FluidR3 (or possibly any other soundfont, as suggested above) only at the moment when one opens a midi file? To save memory if no midi file is loaded. I only have 2 GB RAM, so I need to save memory to a certain extent. I would like to use the stereo FluidR3 soundfont as the default soundfont for playing midi files, this soundfont one has 140 MB. Regards, Jens ------------------------------------------------------------------------------ Site24x7 APM Insight: Get Deep Visibility into Application Performance APM + Mobile APM + RUM: Monitor 3 App instances at just $35/Month Monitor end-to-end web transactions and take corrective actions now Troubleshoot faster and improve end-user experience. Signup Now! http://pubads.g.doubleclick.net/gampad/clk?id=267308311&iu=/4140 _______________________________________________ Lmuse-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmuse-developer
