Thanks for another big update Tim!
Are there any more loose ends you'd like to get tidied up for 3.0 that
don't have tickets on GH?
On Wed, Feb 17, 2016 at 9:54 PM, Tim E. Real <[email protected]> wrote:
> Hey!
>
> Sorry for delays. Will get back to mixer stuff ASAP.
>
> Took a four-day-long detour to fix some problems. In master now.
> It was a challenge.
> Cheers. Tim.
>
>
> - Audio automation graphs fixes:
> - Greatly reduced CPU usage while playing and graph(s) showing.
> (Update only required rectangles and paint only requested rectangles -
> not the whole darn window.)
> - Fixed flickering when moving mouse.
> - Added drawing layers: Draw lines, then vertices, then text.
> With moderate transparency.
> - Added shaded box for text, to stand out better.
> - Vertex selection: Guaranteed to be able to select a vertex even in
> densely crowded multiple graphs.
> - New vertices: Guaranteed to be able to add vertices to lines even in
> densely crowded multiple graphs.
> Note that preference is now given to selecting/moving existing vertices
> over adding new ones.
> The vertex 'hit' zone is such that if you really wanted to add another
> vertex to an already dense graph portion, then you should zoom in more.
>
> - Undo system fix in Undo::merge_combo():
> if (this->combobreaker || other.combobreaker) // Flawed?
> if (other.combobreaker) // Changed. Test OK.
>
> - Audio automation graphs: Added Undo support. Smart Undo support using
> the above Undo fix.
> Dragging a vertex around makes only ONE Undo step.
>
> This is the first real 'editing' usage of Smart Undo using
> Florian's combo/breaker system.
> Score Editor uses it for undo-able note selection.
> But there was a bug where it required two undo clicks,
> and the above Undo fix seems to cure it now, one click only.
>
> Another good example of Smart Undo usage (TODO):
> Editing the Track List channel column.
>
>
>
>
>
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