On February 21, 2016 10:13:15 AM Dan MacDonald wrote:
> Tim?
> 
> On Thu, Feb 18, 2016 at 7:37 AM, Dan MacDonald <[email protected]> wrote:
> > Thanks for another big update Tim!
> > 
> > Are there any more loose ends you'd like to get tidied up for 3.0 that
> > don't have tickets on GH?

Plenty. A lot on my plate right now.

I'm not focusing on GH bugs right now, rather on the massive stuff
 I already started.

I have worked on my midi_fixes branch the last few days,
and soon (today) I will merge it into master.

I will be glad to get that out of the way. It has been waiting a long time.
There are important fixes and additions in the branch.
One of which, 'stuck live notes lists', is actually required to be merged 
 for me to complete the 'note-off / zero velocity note-on' work in master 
 that I did recently.

Then I have to finish the mixer stuff and so on.

Tim.

> > 
> > On Wed, Feb 17, 2016 at 9:54 PM, Tim E. Real <[email protected]> wrote:
> >> Hey!
> >> 
> >> Sorry for delays. Will get back to mixer stuff ASAP.
> >> 
> >> Took a four-day-long detour to fix some problems. In master now.
> >> It was a challenge.
> >> Cheers. Tim.
> >> 
> >> 
> >> - Audio automation graphs fixes:
> >> - Greatly reduced CPU usage while playing and graph(s) showing.
> >> 
> >>   (Update only required rectangles and paint only requested rectangles -
> >>   
> >>    not the whole darn window.)
> >> 
> >> - Fixed flickering when moving mouse.
> >> - Added drawing layers: Draw lines, then vertices, then text.
> >> 
> >>    With moderate transparency.
> >> 
> >> - Added shaded box for text, to stand out better.
> >> - Vertex selection: Guaranteed to be able to select a vertex even in
> >> 
> >>    densely crowded multiple graphs.
> >> 
> >> - New vertices: Guaranteed to be able to add vertices to lines even in
> >> 
> >>    densely crowded multiple graphs.
> >> 
> >> Note that preference is now given to selecting/moving existing vertices
> >> 
> >>  over adding new ones.
> >> 
> >> The vertex 'hit' zone is such that if you really wanted to add another
> >> 
> >>  vertex to an already dense graph portion, then you should zoom in more.
> >> 
> >> - Undo system fix in Undo::merge_combo():
> >>    if (this->combobreaker || other.combobreaker)  // Flawed?
> >>    if (other.combobreaker)                        // Changed. Test OK.
> >> 
> >> - Audio automation graphs: Added Undo support. Smart Undo support using
> >> 
> >>     the above Undo fix.
> >>   
> >>   Dragging a vertex around makes only ONE Undo step.
> >>   
> >>   This is the first real 'editing' usage of Smart Undo using
> >>   
> >>    Florian's combo/breaker system.
> >>   
> >>   Score Editor uses it for undo-able note selection.
> >>   But there was a bug where it required two undo clicks,
> >>   
> >>    and the above Undo fix seems to cure it now, one click only.
> >>   
> >>   Another good example of Smart Undo usage (TODO):
> >>     Editing the Track List channel column.


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