Hi Ken, That's a very helpful hint. I do have many GOTO's that reference earlier parts of the program, essentially WHILE loops.
I will give it a try and see if it speeds everything up a bit. Off topic, but what's going on with Club100? I'm trying to get a hold of a few things like a REX unit, and an AC Wall Adapter, but everything seems to have gone dark communication wise. Are you still maintaining the Club100 store? Best, George > On Apr 15, 2017, at 11:40 AM, Ken Pettit <[email protected]> wrote: > > George, > > One more thing to think about if you are looking to increase speed. When > BASIC encounters a GOTO / GOSUB to a line number that is lower than the > current line number, it has to start from the beginning of the program > and search forward for it. So putting all of the initialization code LAST > (i.e higher line numbers) would prevent BASIC from having to scan past those > lines every time. Something like "10 GOSUB 20000", then move lines 1000-2999 > up to the 20000 space. > > Not sure how much it would improve speed, but thought I would share. > > Ken > >> On 4/15/17 8:08 AM, George M Rimakis wrote: >> Sorry to spam you all with my game like this, but I made one more change to >> convert my String array to an Int array storing ASCII codes instead. >> >> >> >> What this has accomplished is to prevent the need for the String garbage >> cleanup during the portion of the program where it checks for nearby mines >> and then prints to the screen all the cleared cells. I determined that the >> String garbage collection was causing that part to hang and slow down >> significantly as well. >> >> >> >> >> >> >> >> From: M100 [mailto:[email protected]] On Behalf Of John R. >> Hogerhuis >> Sent: Saturday, April 15, 2017 12:10 AM >> To: Model 100 Discussion <[email protected]> >> Subject: Re: [M100] Finally won a round of Text Sweeper >> >> >> >> >> >> >> >> On Fri, Apr 14, 2017 at 8:56 PM, George Rimakis <[email protected]> wrote: >> >> Hi John, >> >> >> >> Thanks for the tips. I was able to replicate the issue myself. I was trying >> to break and see what line BASIC was on, but as you said, it appears to just >> be "busy". >> >> >> >> I'll try to implement the INKEY differently. >> >> >> >> In other news, I fixed the slowness in the calc'ing the minefield. It needs >> a few more tweaks, but I'll post the new version tomorrow when it's ready >> >> >> >> It tried out the INSTR solution. Seems to work. >> >> >> >> -- John. >> >
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