I just tried it again and I can easily run so fast that the player loops
around the screen.  I suppose I could try to compensate for that in the
code but I only have 10 lines. =)


On Tue, Mar 6, 2018 at 4:02 PM, Kevin Becker <ke...@kevinbecker.org> wrote:

> That was my original plan but when I was testing in in CloudT the timing
> was way off.  The code increments a counter while looping for key presses
> to determine how fast you are running so it's pretty sensitive to differing
> clock speeds. I tuned it on my real Model 102 and VirtualT locked to 2.4MHz
> gives similar results but CloudT was running either too fast or too slow, I
> can't remember which now.
>
> On Tue, Mar 6, 2018 at 3:56 PM, John R. Hogerhuis <jho...@pobox.com>
> wrote:
>
>> You could try it like this
>>
>> Browse Chrome or Safari to
>>
>> http://bitchin100.com/CloudT
>>
>>
>> Open another tab to
>>
>> https://github.com/ksbex/basic-longjump/raw/master/JUMP.BA
>>
>> This should download the JUMP.BA file
>>
>> In the CloudT tab, select Choose File
>>
>> Navigate to your Downloads directory and pick JUMP.BA
>>
>> Notice at the bottom of your CloudT window that "JUMP.BA" is now on your
>> Cassette file queue
>>
>> Enter BASIC
>>
>> Type CLOAD
>>
>> Type SAVE"JUMP"
>>
>> Type RUN
>>
>>
>

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