I just tried it again and I can easily run so fast that the player loops around the screen. I suppose I could try to compensate for that in the code but I only have 10 lines. =)
On Tue, Mar 6, 2018 at 4:02 PM, Kevin Becker <ke...@kevinbecker.org> wrote: > That was my original plan but when I was testing in in CloudT the timing > was way off. The code increments a counter while looping for key presses > to determine how fast you are running so it's pretty sensitive to differing > clock speeds. I tuned it on my real Model 102 and VirtualT locked to 2.4MHz > gives similar results but CloudT was running either too fast or too slow, I > can't remember which now. > > On Tue, Mar 6, 2018 at 3:56 PM, John R. Hogerhuis <jho...@pobox.com> > wrote: > >> You could try it like this >> >> Browse Chrome or Safari to >> >> http://bitchin100.com/CloudT >> >> >> Open another tab to >> >> https://github.com/ksbex/basic-longjump/raw/master/JUMP.BA >> >> This should download the JUMP.BA file >> >> In the CloudT tab, select Choose File >> >> Navigate to your Downloads directory and pick JUMP.BA >> >> Notice at the bottom of your CloudT window that "JUMP.BA" is now on your >> Cassette file queue >> >> Enter BASIC >> >> Type CLOAD >> >> Type SAVE"JUMP" >> >> Type RUN >> >> >