> On 9 Nov 2019, at 1:50 pm, Henning Hraban Ramm <hra...@fiee.net> wrote:
> I also had problems on Mojave, since at least cctools was expecting a
> MacOSX10.14.sdk in
> on Mojave there’s only the 10.15 SDK.
> I had XCode 10.something and updated yesterday to 11.latest; that needed some
> Since I didn’t find a way to install a 10.14 SDK, I just made a symlink to
> the 10.15 SDK under the name of MacOSX10.14.sdk, and it works so far!
That is a bad idea, pretending a 10.15 SDK is a 10.14 one could lead to
unforeseen side effects. So this is not something we recommend anyone does.
Have you tried installing the CLT ? That should provide a 10.14 SDK that the
latest MacPorts release will use.
> All the ports that didn’t compile previously, like cctools, ImageMagick,
> Inkscape (maybe unrelated) and MariaDB10.* ran through.
> Greetlings, Hraban
> BTW: Hello Mojca! ;)
>> Am 2019-11-09 um 10:39 schrieb Ruben Di Battista <rubendibatti...@gmail.com>:
>> Ehi Mojca,
>> Thanks for the message. :)
>> I managed to fix it. I got confused because recently I updated Xcode, but in
>> facts the problem was completely unrelated: I had a project header file
>> named “math.h”. :) Very noob mistake! Interestingly enough, this bug does
>> not pop-out on Linux (using GCC).
>> So I just renamed “math.h” to a custom name, and now everything is back as
>> before (Ah, pay attention! Most of macOS systems have a case-insensitive
>> filesystem… I firstly renamed the file from “math.h” -> “Math.h”, but it
>> didn’t work either and it took a while to realize that on macOS “math.h” and
>> “Math.h” are the same if the FS is case-insensitive.