> Am 2019-11-09 um 17:45 schrieb Ryan Schmidt <ryandes...@macports.org>: > >>> That is a bad idea, pretending a 10.15 SDK is a 10.14 one could lead to >>> unforeseen side effects. So this is not something we recommend anyone does. >> >> I’m a cowboy coder ;) > > Well, please revert the change so that it doesn't cause you trouble, since we > don't want to receive tech support questions in the future that might arise > from it.
Ok. Don’t worry. >>> Have you tried installing the CLT ? That should provide a 10.14 SDK that >>> the latest MacPorts release will use. >> >> I thought CLT was installed with XCode. > > It was prior to Xcode 4. These days it is a separate install. We recommend > you install it. > >> I tried now and it didn’t change the SDKs. > > It won't change which SDKs are available in Xcode, but it will install a > separate SDK that matches your OS version in the CLT directory. Now that > you've installed the CLT, whichever port(s) you have installed that contain > baked-in references to Xcode 10's 10.14 SDK will have to be rebuilt so that > they instead use either Xcode 11's 10.15 SDK (if the port says "use_xcode > yes") or the CLT's 10.14 SDK (if not). Ah, thanks. I didn’t find them, let’s hope it’ll work. Best, Hraban