Hi,

I wrote a chapter in a text book on technology and people with  
disabilities, focussed on audio   games (circa 2006) and am working on  
another text book chapter for OT students that will hit the streets  
next Spring or Summer and, a portion of my chapter is dedicated to  
audio games.

If you go to www.audiogames.com, you will find a ton of good stuff,  
sadly almost all for Windows or DOS.  If you haven't experienced David  
Greenwood's 3D audio work on Windows you should download some of the  
demos and, wearing headphones or ear buds, give them a run as they are  
very, very impressive.

I haven't really given the iPhone SDK much of a look yet but if they  
followed the Windows Mobile standard, an Apple analogue of the pared  
down Direct X should be in there.

I know a lot of the theoretical  (learning theory, psychology of  
attention, human short term memory, cognitive science, semantic  
transformations, etc.)and technical issues in making a game but I have  
no creative juices when it comes to designing a game that people would  
actually want to play (unless it's chess, go, Othello or some other  
existing game simulator).

So, if anyone wants some free counseling while they are working on a  
game and their code is covered by GPL (free software, open source,  
"community" based, etc.), I'd be happy to provide any help that I  
can.  If you want to make a proprietary game, my hourly rate is $125  
per hour.

Happy Hacking,
cdh

On Jul 30, 2009, at 6:36 AM, Yuma Decaux wrote:

>
> Hey everyone,
>
> I was just looking at a guardian tech article on the best iphone games
> for this summer, and thought it interesting to start a discussion on
> the concepts of gaming for a blind/visually impaired user.
>
> All of the technologies bundled into the iphone (touch screen,
> gravitometer, stereo audio) can probably allow us to use all these
> cues as a foundation for some interesting gaming experience.
>
> Imagine playing a sims game where you can actually direct your sim to
> move around place with gestures and create situations which will be
> fed back into the audio environment.
>
> There's this game on pc called sound RTS. in which you command an army
> and build villages to feed your barracks and send them out to the
> enemies. It's also a multiplayer game. The whole thing works on audio
> cues. Add the gestural commands and touchscreen integration and i'm
> sure we can get a few kicks out of a lot of different games to adjust
> to our needs.
>
> Another game which, to my knowledge, is very text based but with
> locational navigation, is The secret of monkey island. You can move
> the character around and unlock puzzles which are primarily
> combinations of an object with another or with dialogues in which you
> can get info for said objects.
>
> Wouldn't it be great if games such as this could be available for  
> blind people?
>
> Here's the link to the article:
> http://www.guardian.co.uk/technology/gamesblog/gallery/2009/jul/30/games-iphone
>
> >


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