Well, let us know when you have a library ready to test out. I'd very much rather use Swift, so PyObjC isn't really going to work. As I said, the ideal would be a Swift or C/C++ library that any other language could access. You said that all languages have the same basics, and you're certainly right about that, but porting code I don't understand is a recipe for disaster. <smile> Keep us updated. > On Jan 11, 2015, at 1:01 PM, Yuma Antoine Decaux <[email protected]> wrote: > > The reason why I like js is because recently apple has also adopted it for > its scripting capabilities. It's much better suited than using a one > application script language such as for jaws. With js, all UI elements in the > entire system are accessible. And other js scripts can be plugged together to > enhance the experience even within the OS. I've tested this, since 2 years > ago, with GUI manipulations, UI element browsers, axaccessibility trees, etc. > It's totally feasable. In Js at least, I have a functioning 3D setup. I just > need to port the controls into js and pair the process with the sound API. > And avoid a crap load of non desired announcements and replace it with sounds > that go around me. > > Pair this with swift and you're still having performance apps working, and > essentially accessible to everyone too. With the dB power that web provides. > > Yuma Antoine Decaux > "Light has no value without darkness" > Mob: +612102277190 > Skype: Shainobi1 > twitter: http://www.twitter.com/triple7 <http://www.twitter.com/triple7> > > > > >> On 12/01/2015, at 12:21 am, Devin Prater <[email protected] >> <mailto:[email protected]>> wrote: >> >> I think web apps would be wonderful as long as speech is also included or >> sent to the os to process. I would although like to have a world to ecplore >> that is a regular app on iOS. Mine craft anyone? >> >> Sent from my iPhone >> >> On Jan 11, 2015, at 8:10 AM, Alex Hall <[email protected] >> <mailto:[email protected]>> wrote: >> >>> As before, I don't follow all of this. Computer science uses math, but >>> nothing like this, and I didn't need anything past calculus 1. Still, I'd >>> like to see the API, and (most importantly) to know if I can use all this >>> in an iOS or Mac app written in Swift or Objective-C. If everything is >>> condensed to a C or C++ library, I don't see why such integration couldn't >>> happen, but I have no idea if the languages you're using would be >>> compatible. I realize you are focused on web-based apps at the moment, so >>> we might be on two different wavelengths here. >>>> On Jan 11, 2015, at 8:52 AM, Yuma Antoine Decaux <[email protected] >>>> <mailto:[email protected]>> wrote: >>>> >>>> Hi Alex, >>>> >>>> I have the Js web audio API classes ready but reading the openal.audio >>>> python module, I think I can save a lot of processes and do everything in >>>> one language (save xml and lua for the world of warcraft interface) >>>> >>>> http://pythonhosted.org/PyAL/audio.html#module-openal.audio >>>> <http://pythonhosted.org/PyAL/audio.html#module-openal.audio> >>>> >>>> >>>> To answer your question about the buffer channels. >>>> >>>> The buffer max is 16 megs. a lot of sounds can be shrunk, blended and >>>> refactored using fourrier's transforms. Also, by applying buffer queuing >>>> algorithms such that active sound sources and their positional information >>>> can be truncated into the right bytesize, considering that most or all of >>>> our computers are intel x86, and a lot of us using 64-bit. with 16 buffer >>>> channels, we have approximately 256 megs of sound clips and generated >>>> waveforms (on the fly) that can be queued using parallel algorithms. I was >>>> thinking of using the select() module for this purpose which listens and >>>> automatically fills the queue which can then be passed to each individual >>>> buffers. >>>> >>>> By quick calculation, this is how I see it: >>>> each observer (character in the game) has three areas (long, med, short). >>>> Anything long range dithers anyway in the perceptive field, so they can be >>>> blended through the queue and played back as a single long range pass, or >>>> pre recorded. Making a simulation first then recording can also work. Mid >>>> range has more definition but channel size restricted to 5 sources. The >>>> rest of the 10 channels can be various sources around the proximity of the >>>> player. I can even hypothesise a cheat which filters the types of sounds >>>> we want to hear. >>>> >>>> In regards to emulating higher channel counts, I think it will have to be >>>> again math based. Say you have a willow tree in front of you. there are >>>> about 35 odd branches, each with smaller branches and their leaves. clumps >>>> of leaves with small rustle signatures (this is just about function >>>> generation into the buffer) can be blended before being sent to the >>>> buffer. Kind of a premix before getting out there in the world. Again, >>>> bijectivity is super important to trace back and edit the raw as it comes. >>>> using the select module allows for automatic buffer dispatch for the first >>>> available one, since each buffer block say is the raw data and its >>>> positional/volume/others information. >>>> >>>> I don't think this will be much of a problem though it shows a technical >>>> restriction. >>>> >>>> >>>> >>>> >>>> Yuma Antoine Decaux >>>> "Light has no value without darkness" >>>> Mob: +612102277190 >>>> Skype: Shainobi1 >>>> twitter: http://www.twitter.com/triple7 <http://www.twitter.com/triple7> >>>> >>>> >>>> >>>> >>>>> On 11/01/2015, at 2:37 pm, Alex Hall <[email protected] >>>>> <mailto:[email protected]>> wrote: >>>>> >>>>> I won't pretend to understand all of this. My degree is computer science, >>>>> not higher mathematics or engineering. Still, I'm intrigued, and would >>>>> love to hear a practical example. To keep things on topic, would this >>>>> library be usable from a Swift or Objective-C app for iOS or OS X? If so, >>>>> can you give a real-world example of how? I understand representing >>>>> things as sounds, but how would it handle in a real app? That is, what >>>>> about loading/managing sound buffers (you can only have 16 at a time in >>>>> OpenAL), handling stereo sound samples, generating sounds on the fly >>>>> instead of relying on recorded audio, applying real-time filters or >>>>> effects, managing occlusions and distance roll-offs, that kind of thing? >>>>> Is there a mapping engine, where the programmer can lay out the "world" >>>>> in some kind of XML or JSON format? Have I missed the point entirely? >>>>>> On Jan 10, 2015, at 10:31 PM, Yuma Antoine Decaux <[email protected] >>>>>> <mailto:[email protected]>> wrote: >>>>>> >>>>>> I’ll get into more detail on the 3D sound part. >>>>>> >>>>>> It uses a node system, as mentioned earlier, to plug, unplug, blend or >>>>>> ratio fit one or more nodes t=which can be filters, user set paremeters >>>>>> or daisy chained hierarchies of sound buffers. So imagine you call a >>>>>> tree instance from my library. It uses phi and pi to generate the >>>>>> fractal links down to the leaf node. Each leaf node has physical >>>>>> properties which follow parent nodes with a coefficient, or a scalar >>>>>> value spread along the entire tree. Each node is a sound buffer or a set >>>>>> of sound buffers. Collision detection is made via matrix identification >>>>>> and eigan matrices. Now set a wind particle (full of bounding boxes) >>>>>> object that traverses the tree. Each collision triggers the sound of a >>>>>> rustle. in real 3D position relative to the user’s position. >>>>>> >>>>>> Now take these tree structures and use a spherical shape (revolving the >>>>>> nGon I mentioned earlier around its y axis) and pass it through a >>>>>> deformer (which changes scalar values of the vectors within the sphere). >>>>>> This deformer can use a set of physics class objects such as inertia, >>>>>> parabolic deviations, swirls, you name the geometric shape, there’s a >>>>>> math formulae for it. Consider that each vector or vertex is a bird in a >>>>>> school of birds. Apply an index to it, and use this other swarm >>>>>> algorithm I studied to create an array of bees, birds, fish, whatever. >>>>>> each, when colliding with each other will have a behavior generator >>>>>> using again, scalar values. I can’t stress enough the utility of >>>>>> matrices and transformations for things that go beyond just shapes. >>>>>> >>>>>> So I’ve gone way past my initial goal, and think this can be very useful. >>>>>> >>>>>> I want some help with some of the scripts, to complete them. I’m fine >>>>>> paying for it, but the person needs to not only like the idea, but >>>>>> actually believe in it. >>>>>> >>>>>> Anyway, here’s my two cents >>>>>> >>>>>> >>>>>> >>>>>> Yuma Antoine Decaux >>>>>> "Light has no value without darkness" >>>>>> Mob: +612102277190 >>>>>> Skype: Shainobi1 >>>>>> twitter: http://www.twitter.com/triple7 <http://www.twitter.com/triple7> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> On 10/01/2015, at 11:18 pm, Alex Hall <[email protected] >>>>>>> <mailto:[email protected]>> wrote: >>>>>>> >>>>>>> Can you explain a bit more what this library is doing and how it might >>>>>>> be used? When you said 3d sound, I at first thought you meant something >>>>>>> to supplement or replace OpenAL, but that's clearly not the case. I'm >>>>>>> not clear on just what this does. Thanks. >>>>>>>> On Jan 10, 2015, at 2:34 AM, Yuma Antoine Decaux <[email protected] >>>>>>>> <mailto:[email protected]>> wrote: >>>>>>>> >>>>>>>> Hi All, >>>>>>>> >>>>>>>> I am currently working on a 3D sound engine. I have so far done the >>>>>>>> following: >>>>>>>> 1-nodes structure for extracting tag and LUA function calls and >>>>>>>> creating a hierarchy of each node where parent node is UI. >>>>>>>> 2-A 3D sound library connecting to the js web sound API, using the >>>>>>>> node system >>>>>>>> 3-a parser toolset to create arrays of configurations between scripts >>>>>>>> and languages >>>>>>>> 4-A geometric 3D volume matrix with the node hierarchy class used as >>>>>>>> secondary process >>>>>>>> 5-using a parallell processing class to send socket information >>>>>>>> between nodes >>>>>>>> 6-A socket distribution (select()) daisy chain communication layer >>>>>>>> 7-A 3D prototype of an SSD based sound processing CPU that stocks all >>>>>>>> the information in the SSD as static memory. I have been 3D >>>>>>>> prototyping for about 15 years. I demand elegance and functionality in >>>>>>>> design, as much as efficient memory management of blocks and sectors. >>>>>>>> I am a programmer. >>>>>>>> >>>>>>>> All the scripts are doing exactly what they are supposed to except for >>>>>>>> the 3D matrix layer, which I am currently working on. However I have >>>>>>>> done all primitives, transforms and rotations using matrices. About to >>>>>>>> get back to completing the nGon class. >>>>>>>> >>>>>>>> This project started as a spark when I saw a tweet about a blind >>>>>>>> player on World of Warcraft. >>>>>>>> >>>>>>>> Now it has turned out to be much bigger. >>>>>>>> >>>>>>>> Everything is written in standard APIs such as python and JS modules. >>>>>>>> I am trying to complete this accessible World of Warcraft layer which >>>>>>>> I will use as a GNU license platform which does not use world of >>>>>>>> warcraft. I don’t understand why blizzard hasn’t done this. But this >>>>>>>> has given me the opportunity to see exactly what is happening in the >>>>>>>> system architecture. And be an architect, though I had lost that >>>>>>>> capacity once I lost vision. >>>>>>>> >>>>>>>> Will anyone be so cool as to send me a reply with “#vipWOW” as subject? >>>>>>>> >>>>>>>> I really hope that this ideal I have been carrying on for the past 6 >>>>>>>> years, dedicated to programming and mathematics where I used not do >>>>>>>> apply so frequently can be growing to a larger community through the >>>>>>>> effort I, and hope others, will accept as an independant hire, to >>>>>>>> help. I cannot afford thousands per month, but I have laid down the >>>>>>>> architecture, the working sub systems, and working through each all >>>>>>>> the way to the main class. >>>>>>>> >>>>>>>> This effort, I have come to realise, demands way more hands than my >>>>>>>> blind vision on the computer can handle, though I handle VIM quite >>>>>>>> well and efficiently. But it also needs to be accessible to the level >>>>>>>> I want it at some point. >>>>>>>> >>>>>>>> If you are ready to experience something seriously cool (network >>>>>>>> connectivity, private test server, wiki, calendars and contacts, vnc >>>>>>>> access, ssh, ftp, redundancy is not there yet but we’re working on an >>>>>>>> arch linux installation), with an extra dimension (tactile), please do >>>>>>>> contact me. Let’s make an order of classes that will standardise many >>>>>>>> aspects of our experience on the computer as blind coders, and be the >>>>>>>> programmers for programmers in facilitating our own experience. >>>>>>>> >>>>>>>> Sincerely, >>>>>>>> >>>>>>>> Antoine Decaux >>>>>>>> twitter: triple7 >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> You received this message because you are subscribed to the Google >>>>>>>> Groups "MacVisionaries" group. >>>>>>>> To unsubscribe from this group and stop receiving emails from it, send >>>>>>>> an email to [email protected] >>>>>>>> <mailto:[email protected]>. >>>>>>>> To post to this group, send email to [email protected] >>>>>>>> <mailto:[email protected]>. >>>>>>>> Visit this group at http://groups.google.com/group/macvisionaries >>>>>>>> <http://groups.google.com/group/macvisionaries>. >>>>>>>> For more options, visit https://groups.google.com/d/optout >>>>>>>> <https://groups.google.com/d/optout>. >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Have a great day, >>>>>>> Alex Hall >>>>>>> [email protected] <mailto:[email protected]> >>>>>>> >>>>>>> -- >>>>>>> You received this message because you are subscribed to the Google >>>>>>> Groups "MacVisionaries" group. >>>>>>> To unsubscribe from this group and stop receiving emails from it, send >>>>>>> an email to [email protected] >>>>>>> <mailto:[email protected]>. >>>>>>> To post to this group, send email to [email protected] >>>>>>> <mailto:[email protected]>. >>>>>>> Visit this group at http://groups.google.com/group/macvisionaries >>>>>>> <http://groups.google.com/group/macvisionaries>. >>>>>>> For more options, visit https://groups.google.com/d/optout >>>>>>> <https://groups.google.com/d/optout>. >>>>>> >>>>>> >>>>>> -- >>>>>> You received this message because you are subscribed to the Google >>>>>> Groups "MacVisionaries" group. >>>>>> To unsubscribe from this group and stop receiving emails from it, send >>>>>> an email to [email protected] >>>>>> <mailto:[email protected]>. >>>>>> To post to this group, send email to [email protected] >>>>>> <mailto:[email protected]>. >>>>>> Visit this group at http://groups.google.com/group/macvisionaries >>>>>> <http://groups.google.com/group/macvisionaries>. >>>>>> For more options, visit https://groups.google.com/d/optout >>>>>> <https://groups.google.com/d/optout>. >>>>> >>>>> >>>>> -- >>>>> Have a great day, >>>>> Alex Hall >>>>> [email protected] <mailto:[email protected]> >>>>> >>>>> -- >>>>> You received this message because you are subscribed to the Google Groups >>>>> "MacVisionaries" group. >>>>> To unsubscribe from this group and stop receiving emails from it, send an >>>>> email to [email protected] >>>>> <mailto:[email protected]>. >>>>> To post to this group, send email to [email protected] >>>>> <mailto:[email protected]>. >>>>> Visit this group at http://groups.google.com/group/macvisionaries >>>>> <http://groups.google.com/group/macvisionaries>. >>>>> For more options, visit https://groups.google.com/d/optout >>>>> <https://groups.google.com/d/optout>. >>>> >>>> >>>> -- >>>> You received this message because you are subscribed to the Google Groups >>>> "MacVisionaries" group. >>>> To unsubscribe from this group and stop receiving emails from it, send an >>>> email to [email protected] >>>> <mailto:[email protected]>. >>>> To post to this group, send email to [email protected] >>>> <mailto:[email protected]>. >>>> Visit this group at http://groups.google.com/group/macvisionaries >>>> <http://groups.google.com/group/macvisionaries>. >>>> For more options, visit https://groups.google.com/d/optout >>>> <https://groups.google.com/d/optout>. >>> >>> >>> -- >>> Have a great day, >>> Alex Hall >>> [email protected] <mailto:[email protected]> >>> >>> -- >>> You received this message because you are subscribed to the Google Groups >>> "MacVisionaries" group. >>> To unsubscribe from this group and stop receiving emails from it, send an >>> email to [email protected] >>> <mailto:[email protected]>. >>> To post to this group, send email to [email protected] >>> <mailto:[email protected]>. >>> Visit this group at http://groups.google.com/group/macvisionaries >>> <http://groups.google.com/group/macvisionaries>. >>> For more options, visit https://groups.google.com/d/optout >>> <https://groups.google.com/d/optout>. >> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "MacVisionaries" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected] >> <mailto:[email protected]>. >> To post to this group, send email to [email protected] >> <mailto:[email protected]>. >> Visit this group at http://groups.google.com/group/macvisionaries >> <http://groups.google.com/group/macvisionaries>. >> For more options, visit https://groups.google.com/d/optout >> <https://groups.google.com/d/optout>. > > > -- > You received this message because you are subscribed to the Google Groups > "MacVisionaries" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected] > <mailto:[email protected]>. > To post to this group, send email to [email protected] > <mailto:[email protected]>. > Visit this group at http://groups.google.com/group/macvisionaries > <http://groups.google.com/group/macvisionaries>. > For more options, visit https://groups.google.com/d/optout > <https://groups.google.com/d/optout>.
-- Have a great day, Alex Hall [email protected] -- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/macvisionaries. For more options, visit https://groups.google.com/d/optout.
