I see a problem with this philosophy. Different people view accessibility in 
different ways. For instance, some people would not consider the workout 
application posted to this list accessible because of a few unlabeled buttons. 
Others would be fine with it. Similarly, I have a few games on the IPod, where 
the introductory screens work with voiceover, and then you turn it off to play 
the actual game. Action bowling comes to mind. 
What is apple to do? How should they define accessibility? Do they give all who 
complain refunds, even though some complaints are more genuine and reasonable 
than others? Do they say that, if a certain number of buttons aren't labeled, 
the app is inaccessible? Do they say that, if you cannot play a game with 
voiceover on, then all blind people should get their money back? 
I know that it sucks to pay for apps which are unusable by and large. But this 
accessibility criteria for refunds on apps is going to cause a lot of problems. 
And, more importantly, I worry that if we have people constantly holding apple 
to different standards of "accessibility", it might sideline any further 
efforts they put into improving the platform for blind users. 
Let's not shoot ourselves in the foot here. 

John 

On May 6, 2010, at 6:39 PM, Bryan Smart wrote:

> Absolutely.
> 
> Anyone on the list with an iPhone, iPad, or iPod Touch, please write to 
> complain. It isn't write for Apple to not give us info about an app's 
> accessibility, give us no way to evaluate that accessibility for ourselves, 
> force us to buy the app in order to find out, and then deny us a refund if it 
> isn't accessible. We should either be given a way to know how accessible an 
> app is in advance, or be given the option of a refund if we find that an app 
> isn't accessible after purchasing it.
> 
> Bryan
> 
> -----Original Message-----
> From: macvisionaries@googlegroups.com 
> [mailto:macvisionar...@googlegroups.com] On Behalf Of Cara Quinn
> Sent: Thursday, May 06, 2010 6:29 PM
> To: macvisionaries@googlegroups.com
> Subject: Re: Accessible iPhone/iPad apps and refunds
> 
> 
>  Hi Bryan;
> 
>  I for one, agree with you whole-heartedly. I've actually been in touch with 
> Apple about this in the past, and my contacts also felt it would be a good 
> idea, however, as yet nothing has seemingly happened with it. 
> 
>  I'd encourage you and anyone else interested to email 
> accessibil...@apple.com with these concerns / suggestions. 
> 
> I know this sounds like a blow-off, but it really isn't! lol! I think more of 
> us just need to be nicely and politely making these points heard, that's all, 
> and that email addie is the best way I know, to do it. <smile> 
> 
>  Anyway, I'd surely like this situation to improve as well. Thanks so much 
> for posting!!!...
> 
> SMiles,
> 
> Cara :)
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On May 6, 2010, at 1:29 PM, Bryan Smart wrote:
> 
> Hi.
> 
> There are so many apps available. As we know, some are completely accessible, 
> some are accessible with some workarounds, and some not at all.
> 
> With free apps, this isn't a problem. You install them, check them out, and, 
> if they aren't accessible, you can just delete them.
> 
> With paid apps, though, the situation is different. There are some 
> accessibility reviews of some apps, but only a fraction of what's available. 
> Since hardly any of the apps offer demos, we must buy the app, and risk that 
> the purchase will be wasted on an app that we can't even use. When the app 
> only costs $0.99, like some iPhone apps, that isn't so bad, but iPad apps can 
> cost $5, $10, and even more in some cases.
> 
> I think that Apple should take some small steps to accommodate us. Not only 
> is it a sorry situation when one of us purchases an app that we discover to 
> be inaccessible, but, for some people, having a few such experiences will 
> trim back on their willingness to push that buy button in the future. 
> Pressing the buy button should not feel like a roll of the dice.
> 
> I suggest:
> 
> 1. The App Store should provide some way for people to rate the accessibility 
> of an app. A 5 star system, similar to how apps are rated in general might be 
> nice.
> 
> 2. There should be some way that customers can optionally restrict the App 
> Store to showing only accessible applications. If people would like to 
> explore new apps, that's fine, but, if they just want to look at what is 
> known to be accessible, they should have that option.
> 
> 3. Customers should be able to receive refunds for apps that they can't use. 
> Since the app store provides no indication of how accessible a program is, 
> and there is usually no way to try the program first, we should be able to 
> get a refund if we can't use our purchase.
> 
> What do you all think? What can be done? I've purchased a few apps that are 
> completely inaccessible. For example, I purchased Korg Electribe, a beat 
> making program, for $10. Can't use it at all.
> 
> Bryan
> 
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