On Mon, Apr 30, 2007 at 10:23:37AM +0300, ext Eero Tamminen wrote: > ext Tapani Pälli wrote: > > Please note that pixeldoubler is very platform specific thing and for it > > to work you have to touch the code, there's no way around it. Also, it's > > not very 'official' feature for gaming (at least yet) so it's not very > > well supported. Hopefully we can build some safety around it in the > > future as it's very useful for gaming. Even if you take care of > > clipping, a system-modal dialog or infoprint popping from the UI can > > destroy the current view. > > And if the game doesn't disable the double pixeling properly (e.g. if it > crashes or freezes), user needs to reboot the device. Not very nice > either...
In theory, crashing should be perfectly safe on the N800. Cheers, Daniel
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