*bump* Any developers out there care to comment on the visual artifacts? https://www.cartograph.com/~gregor/1.gif
Normal polygons with corners aren't a real problem, but circles and curves like this render better as lines than polygons.
Any ideas as to how we can smooth these out, still using GD? Or is it a lost cause for GD?
Like I said, Plan B would be to render a line layer and then a no-outline fill layer; but the performance hit would obviate the advantage of GD.
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