To clarify GD is not being removed. It's still alive and kicking. It's just 
more isolated now. That is, AGG doesn't need GD in 6.0 like it has in the past. 
AGG, GD, Cairo all exist as rendering peers. We have stripped back the GD 
functionality to be just 8-bit output though. That's what it's good for.

So, rendering issues with GD are and will be of concern. You might try a 6.0 
build and see if that helps at all. Much of the rendering behavior is much more 
consistent across renderers thanks to Thomas' work.

Steve

________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Gregor at HostGIS 
[[email protected]]
Sent: Wednesday, January 26, 2011 10:31 PM
To: Stephen Woodbridge
Cc: [email protected]
Subject: Re: [mapserver-users] Re: GD rendering: polygons vs lines

> A while back someone, maybe Thomas Bonfort, did some performance tests
> comparing GD to AGG, and if I recall AGG was only slightly slower and in
> at least a couple of cases it was faster the GD.

In our case, GD renders in 1 second and AGG in 3 in these few tests
cases we're concerned with. We're thus allowing a choice between "fast
mode" and "good quality mode"


> Also I should point out that the GD renderer is getting removed
> So I'm not sure there is much interest in chasing issue

Well, that's good to know. Thanks for the heads-up. I'll wait and see if
someone comes up with any ideas before I give up entirely.

--
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