Steve,

Thanks for clarifying that.

Sorry for the mistake on that.
I guess I need to go back and reread the RFC on this.

-Steve W

On 1/27/2011 3:01 AM, Lime, Steve D (DNR) wrote:
To clarify GD is not being removed. It's still alive and kicking.
It's just more isolated now. That is, AGG doesn't need GD in 6.0 like
it has in the past. AGG, GD, Cairo all exist as rendering peers. We
have stripped back the GD functionality to be just 8-bit output
though. That's what it's good for.

So, rendering issues with GD are and will be of concern. You might
try a 6.0 build and see if that helps at all. Much of the rendering
behavior is much more consistent across renderers thanks to Thomas'
work.

Steve

________________________________________ From:
[email protected]
[[email protected]] On Behalf Of Gregor at
HostGIS [[email protected]] Sent: Wednesday, January 26, 2011 10:31
PM To: Stephen Woodbridge Cc: [email protected]
Subject: Re: [mapserver-users] Re: GD rendering: polygons vs lines

A while back someone, maybe Thomas Bonfort, did some performance
tests comparing GD to AGG, and if I recall AGG was only slightly
slower and in at least a couple of cases it was faster the GD.

In our case, GD renders in 1 second and AGG in 3 in these few tests
cases we're concerned with. We're thus allowing a choice between
"fast mode" and "good quality mode"


Also I should point out that the GD renderer is getting removed So
I'm not sure there is much interest in chasing issue

Well, that's good to know. Thanks for the heads-up. I'll wait and see
if someone comes up with any ideas before I give up entirely.

-- HostGIS, Open Source solutions for the global GIS community Greg
Allensworth - SysAdmin, Programmer, GIS Person, Security Network+
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