...I read that the patch is included in Alan Cox's companion patch. I did
use that. I admit that I wouldn't no what to look for in the source to see
if in fact it is there.

I've actually come a bit closer to doing what I wanted to do though. I had
been using autofw with ipchains and tried portfw to see if there was an
improvement. However, it seems that autofw was reluctant to let go of port
6112 even after flushing the autofw table. I could join a game after I
changed to portfw, re-ran rc.firewall, and rebooted. It seems as if that's
all set now. That was the only thing I could think of...I changed nothing
else.

Next is figuring out how to run FSGS and SC on the same internal machine. I
can do so and join a game but not host...weird It's not so big a problem
now...just an annoyance (I won't let it beat me!).

Thanks very much for replying.

Regards,
Jeff

-----Original Message-----
From:   David A. Ranch [mailto:[EMAIL PROTECTED]]
Sent:   Thursday, March 18, 1999 4:19 PM
To:     Jeffery Jones; [EMAIL PROTECTED]
Subject:        Re: [Masq]  Starcraft and 2.2.x kernels


Have you tried using the LooseUDP patch?

--David




>I have successfully played SC on Battlenet for many months on the older
>kernels without a hitch. Both ipautofw and ipportfw worked very well. After
>upgrading to 2.2.1 and ipchains performance is spotty at best...ditto with
>2.2.3. Everything else seems to work fine through the masq. Here's some
>details:
>Port 6112 is open and forwarding tcp and udp to the internal machine
>---------------------------------------------------------------------------
-
>------------------------
>EXTERNAL_INTERFACE = "eth0"
>ANYWHERE = "any/0"
>UNPRIVPORTS = "1024:65535"
>IPADDR = "<my ip>"
>WINBOX = "<my internal machine>"
>
>    ipchains -A input  -i $EXTERNAL_INTERFACE -p UDP  \
>             -s $ANYWHERE $UNPRIVPORTS \
>             -d $IPADDR 6112  -j ACCEPT
>
>    ipchains -A output -i $EXTERNAL_INTERFACE -p UDP  \
>             -s $IPADDR 6112 \
>             -d $ANYWHERE $UNPRIVPORTS -j ACCEPT
>
>    ipchains -A input  -i $EXTERNAL_INTERFACE -p TCP  \
>             -s $ANYWHERE $UNPRIVPORTS \
>             -d $IPADDR 6112  -j ACCEPT
>
>    ipchains -A output -i $EXTERNAL_INTERFACE -p TCP  \
>             -s $IPADDR 6112 \
>             -d $ANYWHERE $UNPRIVPORTS -j ACCEPT
>
>#ipmasqadm portfw -a -P tcp -L $IPADDR 6112 -R $WINBOX 6112
>#ipmasqadm portfw -a -P udp -L $IPADDR 6112 -R $WINBOX 6112
>
>ipmasqadm autofw -A -r tcp 6112 6112 -h $WINBOX
>ipmasqadm autofw -A -r udp 6112 6112 -h $WINBOX
>---------------------------------------------------------------------------
-
>--------------
>I can connect to Battlenet and only host a game...joining doesn't work.
>I can host Fsgs (bnet emulator) on my internal machine but cannot host a
>game...only join.
>As you can see I've tried both autofw and portfw with the same results. A
>tcpdump doesn't point out anything glaring to a rookie like myself.
>
>I've chased lots of threads only to find general help on getting SC to work
>through masq. Any ideas?
>Much appreciated...
>Jeff
>
>
>
>
>
>_______________________________________________
>Masq maillist  -  [EMAIL PROTECTED]
>http://tiffany.indyramp.com/mailman/listinfo/masq
>Admin requests can be handled by web (above) or
[EMAIL PROTECTED]
>
.---------------------------------------------------------------------------
-.
|  David A. Ranch - Linux/Networking/PC hardware         [EMAIL PROTECTED]
|
!----                                                                    ---
-!
`----- For more detailed info, see
http://www.ecst.csuchico.edu/~dranch -----'



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