On Fri, 19 Mar 1999, Jeffery Jones wrote:

> Date: Fri, 19 Mar 1999 09:46:45 -0500
> From: Jeffery Jones <[EMAIL PROTECTED]>
> To: David A. Ranch <[EMAIL PROTECTED]>, [EMAIL PROTECTED]
> Subject: RE: [Masq]  Starcraft and 2.2.x kernels
> 
> 
> David...forgive me for dwelling on a minor issue...I just can't help but
> think there's a way to make this work.
> 
> I would still like to be able to run the Battlenet emulator inside the
> network and be able to host a game at the same time. I've come to the
> conclusion that there's nothing wrong...rather I've just run into a
> limitation. When running the server inside, TCP port 6112 is redirected to
> that machine. UDP port 6112 is redirected to the game machine. Buddies can
> connect to the server from the outside and I can connect from the inside. If
> someone outside initiates a game, the server basically tells my inside SC
> machine 'go to this IP' and the game traffic is appropriately masqed. If I
> initiate the game, the server tells the outsiders connected 'the game is at
> 192.168.yada.yada'. Doesn't happen. If I could somehow fool the server in
> the lan into thinking I've connected from the external interface of the masq
> machine I think this could work. Is there a way to use REDIRECT or MASQ to
> achieve this admittedly screwy idea?

This is not a masquerading issue, this is an issue with whatever free
starcraft game server you're using.  If you're using fsgs, then hack
the source so that it's more intelligent when passing out its IP.  If
you're using that binary-only windows server, then email the author
and see if you can get him to tag on an -IP command line or something
(however, if I were him, I certainly wouldn't do this).

Your only other option would be to write an ip_masq_starcraft_server
module which scanned packets for IP's that should be masqueraded.


Glenn Lamb - [EMAIL PROTECTED]  Finger for my PGP Key.
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