David...forgive me for dwelling on a minor issue...I just can't help but
think there's a way to make this work.

I would still like to be able to run the Battlenet emulator inside the
network and be able to host a game at the same time. I've come to the
conclusion that there's nothing wrong...rather I've just run into a
limitation. When running the server inside, TCP port 6112 is redirected to
that machine. UDP port 6112 is redirected to the game machine. Buddies can
connect to the server from the outside and I can connect from the inside. If
someone outside initiates a game, the server basically tells my inside SC
machine 'go to this IP' and the game traffic is appropriately masqed. If I
initiate the game, the server tells the outsiders connected 'the game is at
192.168.yada.yada'. Doesn't happen. If I could somehow fool the server in
the lan into thinking I've connected from the external interface of the masq
machine I think this could work. Is there a way to use REDIRECT or MASQ to
achieve this admittedly screwy idea?

Thanks for taking another look.

Regards,
Jeff

-----Original Message-----
From:   David A. Ranch [mailto:[EMAIL PROTECTED]]
Sent:   Thursday, March 18, 1999 8:10 PM
To:     Jeffery Jones; [EMAIL PROTECTED]
Subject:        RE: [Masq]  Starcraft and 2.2.x kernels


>I've actually come a bit closer to doing what I wanted to do though. I had
>been using autofw with ipchains and tried portfw to see if there was an
>improvement. However, it seems that autofw was reluctant to let go of port
>6112 even after flushing the autofw table. I could join a game after I
>changed to portfw, re-ran rc.firewall, and rebooted. It seems as if that's
>all set now. That was the only thing I could think of...I changed nothing
>else.

IPAUTOFW sucks.. I'm going to email Juanjo to see if he can downright
remove it from IPMASQADM.

--David
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|  David A. Ranch - Linux/Networking/PC hardware         [EMAIL PROTECTED]
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