>When running the server inside, TCP port 6112 is redirected to
>that machine. UDP port 6112 is redirected to the game machine.
Ok.. lemmie see if I understand:
- the server takes 6112/tcp
- all clients take 6112/udp
>Buddies can
>connect to the server from the outside and I can connect from the inside. If
>someone outside initiates a game, the server basically tells my inside SC
>machine 'go to this IP' and the game traffic is appropriately masqed.
Now when you say when "someone outside" initiates a game, are they becoming
a SERVER or trying to connect to your server?
>If I initiate the game, the server tells the outsiders connected 'the game
>is at 192.168.yada.yada'. Doesn't happen.
Again.. are you initiating a SERVER or a client?
>If I could somehow fool the server in
>the lan into thinking I've connected from the external interface of the masq
>machine I think this could work. Is there a way to use REDIRECT or MASQ to
>achieve this admittedly screwy idea?
Well.. you should be able to port forward 6112/udp to the game server but
I don't know what that will do to internal MASQ machines. Have you tried
this?
--David
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