>When running the server inside, TCP port 6112 is redirected to
>that machine. UDP port 6112 is redirected to the game machine. 

Ok.. lemmie see if I understand:

        - the server takes 6112/tcp
        - all clients take 6112/udp


>Buddies can
>connect to the server from the outside and I can connect from the inside. If
>someone outside initiates a game, the server basically tells my inside SC
>machine 'go to this IP' and the game traffic is appropriately masqed. 

Now when you say when "someone outside" initiates a game, are they becoming
a SERVER or trying to connect to your server?


>If I initiate the game, the server tells the outsiders connected 'the game 
>is at 192.168.yada.yada'. Doesn't happen. 

Again.. are you initiating a SERVER or a client?


>If I could somehow fool the server in
>the lan into thinking I've connected from the external interface of the masq
>machine I think this could work. Is there a way to use REDIRECT or MASQ to
>achieve this admittedly screwy idea?

Well.. you should be able to port forward 6112/udp to the game server but
I don't know what that will do to internal MASQ machines.  Have you tried 
this?

--David
.----------------------------------------------------------------------------.
|  David A. Ranch - Linux/Networking/PC hardware         [EMAIL PROTECTED]  |
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