On Sat, May 29, 2010 at 5:57 PM, Arjan van de Ven <[email protected]>wrote:
> On 5/29/2010 10:55 AM, Gary Birkett wrote: > > > > On Sat, May 29, 2010 at 5:26 PM, Arjan van de Ven > <[email protected]>wrote: > >> On 5/28/2010 1:41 PM, Sean V. Kelley wrote: >> >>> On Tue, 2010-05-11 at 14:19 -0400, Aaron Bockover wrote: >>> >>> >>>> Yes, SDL is supported in the core. The following packages are available: >>>> >>>> SDL >>>> SDL_gfx >>>> SDL_image >>>> SDL_mixer >>>> SDL_net >>>> SDL_Pango >>>> SDL_ttf >>>> perl-SDL >>>> >>>> --Aaron >>>> >>>> >>> Yep. SDL is there. It is pretty popular for game development. >>> >>> >>> >> >> while SDL is included in the netbook build as shipped on the >> meego.comwebsite, SDL is not part of the required package set to be >> compliant, >> and your application thus isn't guaranteed to run on all MeeGo >> deployments. > > > > is there a complete full documented required package set actually > available? > > As others have said, SDL is used in many places for games and obviously in > the already shipped meego distribution. > > if we had a matrix showing backage names and remixes with a version number > on each we could point people to the problems > however, as it stands now, with 1 meego installation out which DOES include > SDL its likely you will not be able to remove it. > > > this is a work in progress; the best we have is the architecture diagram on > the website... if something is in there, you can depend on it... > > sure, but you also have a big package list of what is included in meego netbook. that list can be used as a basis and can have new columns added as new remixes comes out. People can then say "ohhh is lib XYZ available for the system I wish to target" and know instantly :) (i'm thinking big package lists because i am building one atm for something else ;))
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