On Sat, May 29, 2010 at 5:57 PM, Arjan van de Ven <[email protected]>wrote:

>  On 5/29/2010 10:55 AM, Gary Birkett wrote:
>
>
>
> On Sat, May 29, 2010 at 5:26 PM, Arjan van de Ven 
> <[email protected]>wrote:
>
>> On 5/28/2010 1:41 PM, Sean V. Kelley wrote:
>>
>>> On Tue, 2010-05-11 at 14:19 -0400, Aaron Bockover wrote:
>>>
>>>
>>>> Yes, SDL is supported in the core. The following packages are available:
>>>>
>>>> SDL
>>>> SDL_gfx
>>>> SDL_image
>>>> SDL_mixer
>>>> SDL_net
>>>> SDL_Pango
>>>> SDL_ttf
>>>> perl-SDL
>>>>
>>>> --Aaron
>>>>
>>>>
>>> Yep.  SDL is there.  It is pretty popular for game development.
>>>
>>>
>>>
>>
>>  while SDL is included in the netbook build as shipped on the 
>> meego.comwebsite, SDL is not part of the required package set to be 
>> compliant,
>> and your application thus isn't guaranteed to run on all MeeGo
>> deployments.
>
>
>
> is there a complete full documented required package set actually
> available?
>
> As others have said, SDL is used in many places for games and obviously in
> the already shipped meego distribution.
>
> if we had a matrix showing backage names and remixes with a version number
> on each we could point people to the problems
> however, as it stands now, with 1 meego installation out which DOES include
> SDL its likely you will not be able to remove it.
>
>
> this is a work in progress; the best we have is the architecture diagram on
> the website... if something is in there, you can depend on it...
>
>
sure, but you also have a big package list of what is included in meego
netbook.
that list can be used as a basis and can have new columns added as new
remixes comes out.

People can then say "ohhh is lib XYZ available for the system I wish to
target" and know instantly :)

(i'm thinking big package lists because i am building one atm for something
else ;))
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