On Sat, May 29, 2010 at 11:01, Gary Birkett <[email protected]> wrote:
>
>
> On Sat, May 29, 2010 at 5:57 PM, Arjan van de Ven <[email protected]>
> wrote:
>>
>> On 5/29/2010 10:55 AM, Gary Birkett wrote:
>>
>> On Sat, May 29, 2010 at 5:26 PM, Arjan van de Ven <[email protected]>
>> wrote:
>>>
>>> On 5/28/2010 1:41 PM, Sean V. Kelley wrote:
>>>>
>>>> On Tue, 2010-05-11 at 14:19 -0400, Aaron Bockover wrote:
>>>>
>>>>>
>>>>> Yes, SDL is supported in the core. The following packages are
>>>>> available:
>>>>>
>>>>> SDL
>>>>> SDL_gfx
>>>>> SDL_image
>>>>> SDL_mixer
>>>>> SDL_net
>>>>> SDL_Pango
>>>>> SDL_ttf
>>>>> perl-SDL
>>>>>
>>>>> --Aaron
>>>>>
>>>>
>>>> Yep.  SDL is there.  It is pretty popular for game development.
>>>>
>>>>
>>>
>>> while SDL is included in the netbook build as shipped on the meego.com
>>> website, SDL is not part of the required package set to be compliant,
>>> and your application thus isn't guaranteed to run on all MeeGo
>>> deployments.
>>
>> is there a complete full documented required package set actually
>> available?
>>
>> As others have said, SDL is used in many places for games and obviously in
>> the already shipped meego distribution.
>>
>> if we had a matrix showing backage names and remixes with a version number
>> on each we could point people to the problems
>> however, as it stands now, with 1 meego installation out which DOES
>> include SDL its likely you will not be able to remove it.
>>
>> this is a work in progress; the best we have is the architecture diagram
>> on the website... if something is in there, you can depend on it...
>>
>
> sure, but you also have a big package list of what is included in meego
> netbook.
> that list can be used as a basis and can have new columns added as new
> remixes comes out.
>
> People can then say "ohhh is lib XYZ available for the system I wish to
> target" and know instantly :)
>
> (i'm thinking big package lists because i am building one atm for something
> else ;))


It really all comes down to how you develop for a MeeGo based product.
 Sure if your focus is on selling software in an App Store and that is
the only way you intend to create/market/deliver your app, then you
are really bound by what is considered compliant or not and you have
to design for that.

However, if you have say a community repo, there is nothing to stop
you from posting it with deps to the community repo.  Folks can then
yum install to their hearts content.

The difference here is really between a community driven Linux
distribution versus commercial consumer products in specific vertical
markets.  IMHO there is room for both.

Sean

>
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