On Jun 21, 2017 8:46 AM, "Samuel Pitoiset" <[email protected]> wrote:
Can't this be fixed at game level? No without rewriting some of its shaders. Marek On 06/21/2017 12:54 AM, Marek Olšák wrote: > Hi, > > This series updates pipe loaders so that flags such as drirc options > can be passed to create_screen(). I have compile-tested everything > except clover. > > The first pipe_screen flag is a drirc option to fix incorrect grass > rendering in Rocket League for radeonsi. Rocket League expects DirectX > behavior for partial derivative computations after discard/kill, but > radeonsi implements the more efficient but stricter OpenGL behavior > and that will remain our default behavior. The new screen flag forces > radeonsi to use the DX behavior for that game. > > Please review. > > Thanks, > Marek > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > >
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