On Tue, Jun 20, 2017 at 6:54 PM, Marek Olšák <[email protected]> wrote: > The first pipe_screen flag is a drirc option to fix incorrect grass > rendering in Rocket League for radeonsi. Rocket League expects DirectX > behavior for partial derivative computations after discard/kill, but > radeonsi implements the more efficient but stricter OpenGL behavior > and that will remain our default behavior. The new screen flag forces > radeonsi to use the DX behavior for that game.
For those of us following along at home... can you provide a brief reminder of what the DX behavior is, and how does it differ from GL behavior? In case one might want to fix this for nouveau (if a fix is needed at all)... Thanks, -ilia _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
