On 06/21/2017 11:48 AM, Marek Olšák wrote:


On Jun 21, 2017 8:46 AM, "Samuel Pitoiset" <[email protected] <mailto:[email protected]>> wrote:

    Can't this be fixed at game level?

We should ask TTimo about this, it would be much better to fix the game instead.



No without rewriting some of its shaders.

Marek



    On 06/21/2017 12:54 AM, Marek Olšák wrote:

        Hi,

        This series updates pipe loaders so that flags such as drirc options
        can be passed to create_screen(). I have compile-tested everything
        except clover.

        The first pipe_screen flag is a drirc option to fix incorrect grass
        rendering in Rocket League for radeonsi. Rocket League expects
        DirectX
        behavior for partial derivative computations after discard/kill, but
        radeonsi implements the more efficient but stricter OpenGL behavior
        and that will remain our default behavior. The new screen flag
        forces
        radeonsi to use the DX behavior for that game.

        Please review.

        Thanks,
        Marek
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