From: Nicolai Hähnle <nicolai.haeh...@amd.com>

---
 src/gallium/drivers/radeonsi/si_shader_nir.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c 
b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 83c7ab1..10b3630 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -343,20 +343,25 @@ si_lower_nir(struct si_shader_selector* sel)
         * Performance considerations aside, we must:
         * - lower certain ALU operations
         * - ensure constant offsets for texture instructions are folded
         *   and copy-propagated
         */
        NIR_PASS_V(sel->nir, nir_lower_returns);
        NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
        NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
        NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);
 
+       static const struct nir_lower_tex_options lower_tex_options = {
+               .lower_txp = ~0u,
+       };
+       NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
+
        bool progress;
        do {
                progress = false;
 
                /* (Constant) copy propagation is needed for txf with offsets. 
*/
                NIR_PASS(progress, sel->nir, nir_copy_prop);
                NIR_PASS(progress, sel->nir, nir_opt_remove_phis);
                NIR_PASS(progress, sel->nir, nir_opt_dce);
                if (nir_opt_trivial_continues(sel->nir)) {
                        progress = true;
-- 
2.9.3

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