Stephen J Baker wrote:
> 
> 1x1 textures are allowed in OpenGL and they do have uses. They can be
> used to globally change the colour of a bunch of polygons with a single
> texel texture download for example.
> 
> Since they are allowed by OpenGL, we should strive to ensure that
> they work correctly.

I was just questioning their usefulness in an application.  Supporting
them correctly in mesa is no burden, and the bug I fixed has effects
beyond the 1x1 case anyhow.  

Keith


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