On Fri, 30 Apr 1999, Keith Whitwell wrote:
> I've just committed a one-line fix to a problem in
> gl_test_texture_object_completeness() which rejected 1x1
> LINEAR_MIPMAP_NEAREST textures used by q3test at the lowest
> level-of-detail settings.
>
> You could see this problem clearly in the fog-room with the red armour
> in q3test1.
>
> I'm not sure what point there is to a 1x1 texture - maybe it could be
> dropped altogether.
1x1 textures are allowed in OpenGL and they do have uses. They can be
used to globally change the colour of a bunch of polygons with a single
texel texture download for example.
Since they are allowed by OpenGL, we should strive to ensure that
they work correctly.
Steve Baker (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc. (817)619-2466 (Fax)
Work: [EMAIL PROTECTED] http://www.hti.com
Home: [EMAIL PROTECTED] http://web2.airmail.net/sjbaker1
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