Hi All,

I just submitted the changes we have made to the code, which enables 
X86, MMX and 3DNow assembler optimisations that work properly with 
Watcom C++. We made some mods to Assyntax.h to get this to work, and 
had to decorate a bunch of internal functions with __decl arguments 
(wrapped in _ASMAPI macros). This code should not affect anyone not 
using Watcom C++. Let me know if there are problems.

BTW, what happened to the gl_Viewport function? This appears to have 
gone away, but all the existing device drivers try to call it! I 
changed my code to call the external function and it works for the 
time being. I assume we want to call the dispatched version, but the 
dispatcher stuff was just changed by Brian.

Regards,

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|   SciTech Software - Building Truly Plug'n'Play Software!     |
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