Kendall Bennett wrote:
>
> Hi All,
>
> I just submitted the changes we have made to the code, which enables
> X86, MMX and 3DNow assembler optimisations that work properly with
> Watcom C++. We made some mods to Assyntax.h to get this to work, and
> had to decorate a bunch of internal functions with __decl arguments
> (wrapped in _ASMAPI macros). This code should not affect anyone not
> using Watcom C++. Let me know if there are problems.
Did you commit to both branches, or just 3.3?
> BTW, what happened to the gl_Viewport function? This appears to have
> gone away, but all the existing device drivers try to call it! I
> changed my code to call the external function and it works for the
> time being. I assume we want to call the dispatched version, but the
> dispatcher stuff was just changed by Brian.
Sorry, gl_Viewport is now _mesa_Viewport. And it no longer takes
an explicit context argument.
One of the other things I'm doing in Mesa 3.3 is moving away from
the gl_ prefix for internal functions in favor of a _mesa_ prefix.
-Brian
_______________________________________________
Mesa-dev maillist - [EMAIL PROTECTED]
http://lists.mesa3d.org/mailman/listinfo/mesa-dev