Hi all, In osmesa, i can allocate my own framebuffer, which resides on my pci-card. But, what is the suggested/clean way to do the same with the depth-buffer ? Because I'm writing a driver for a card which has a rendering processor, it would be "nice" if the depth-buffer would be on the card, and not in main memory. Thankfull for any ideas/help, emanuel _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
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