Hi all,

In osmesa, i can allocate my own framebuffer, which resides on my pci-card.
But, what is the suggested/clean way to do the same with the depth-buffer ?

Because I'm writing a driver for a card which has a rendering processor, it
would be "nice" if the depth-buffer would be on the card, and not in main
memory.

Thankfull for any ideas/help,
emanuel




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