2006/1/11, Jeffrey Timanus <[EMAIL PROTECTED]>:
>
> Hello All,
>
> I'm just pinging the list to see what everyone's status is on any GLSL
> implementation efforts.
>
> Are you still working on a C front-end parser, Michal?  I recall you
> mentioned that you had not implemented a pre-processor.  I have been
> working on a general-purpose pre-processor in C++ that could quite easily
> be adapted to the needs of GLSL.  Perhaps we can plug this into your front
> end?

That would be great. When trying to adopt the 3dlabs' parser, I failed
even on compiling the nvidia's preprocessor part (written in C and
apparently being an independent component of the GLSL parser).
So if it is not a problem, please do it. A preprocessor can easily
be plugged into any GLSL parser, me thinks.

As to the GLSL front-end. I am still busy and so the work goes slower
than I expected few months ago.

--
Pozdrawiam,
Michał Król
NŹHY޵隊Xʞš'˛ŠŢuź’Ś[§‰ÜŒ¨ş
ŢŚŘk˘č!–ˆŠWŹ~ŠéކĺzkśŠCŁ      [EMAIL PROTECTED],şˇâža{›
ĺ,ŕHňÔ4¨mśŸ˙iŰ(ąŮܢoÚv'

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