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------- Additional Comments From [EMAIL PROTECTED]  2006-07-19 07:51 -------
I just took a second thought on the subject and checked the opengl reference
documentation. There is no documented requirement that glGetString has to be
called after the creation of a context. It would not make much sense either,
because in runtime, you already have connected to a specific dll, and therefore
there should be no difference in calling getString after/befor creating the
context. 
You're right with glGetString being the wrong choice for WGL_ARB_* stuff, but
this was just a (bad) example.

(In reply to comment #3)
> I don't know what might have changed since 6.4.2 to cause any difference.
> 
> If you're interested in testing for WGL_ARB_pixel_format, you need to do so 
> with
> the wglGetExtensionsStringARB() function, not glGetString.
> 

          
     
     
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