On Fri, 2006-09-22 at 10:34 +0100, Keith Whitwell wrote:
> Michel Dänzer wrote:
> > On Fri, 2006-09-22 at 09:17 +0100, Keith Whitwell wrote:
> >> Michel Dänzer wrote:
> >>> On Thu, 2006-09-21 at 19:28 +0100, Keith Whitwell wrote:
> > 
> >>>> 2) How bigEndian affects how we layout hardware texture formats.
> >>> It shouldn't right now, all the hardware drivers known to work on big
> >>> endian take texture data in little endian. I'm investigating the swizzle
> >>> paths, thanks for disabling them for now.
> >> But maybe because the swizzle code tries to specify packed data ordering 
> >> in terms of array offsets, it is actually necessary to flip those 
> >> offsets on bigEndian machines to get the right results.
> >>
> >> In other words, the dstMap values passed down to swizzle_ubyte_image 
> >> should be adjusted based on whether this is a big or littleendian machine.
> > 
> > Curiously enough, this seems true in one case but not the others. The
> > attached patch works for me with the r300 driver.

Do you understand why this works? :) Should I check it in?


> >> I think from Brian's description of the meaning of the texture format 
> >> struct naming, a driver that wanted a different component order in a 
> >> packed field would have to specify a different texformat struct - ie the 
> >> component ordering for a given texformat struct is fixed.
> > 
> > Ah, I was confused by the different meanings of the _REV suffix for the
> > OpenGL formats and Mesa's internal hardware formats. Looks like it just
> > means byte swapping for the latter.
> 
> In fact, given the naming scheme for the mesa texformats, I wonder why 
> the _rev designation is necessary at all -- shouldn't _argb8888_rev just 
> be called bgra8888 ?

That would work for the formats where component and byte boundaries
align, but e.g. GBARG35152 instead of ARGB1555_REV would be a little
weird, wouldn't it? :)


-- 
Earthling Michel Dänzer           |          http://tungstengraphics.com
Libre software enthusiast         |          Debian, X and DRI developer


-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys -- and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to