Roland Scheidegger wrote:
> Didn't have time to look into this yet, but just retesting all the apps
> I had trouble with vbo_0_1_branch some months ago showed that the quake3
> intro screen is now fixed (with r200).
To answer myself, I've fixed a couple of issues, doom3 now seems to run.
As for ut2k3/2k4, those just show a bunch of mostly random triangles and
eventually (immediately already at intro with sw tnl) segfault.
Apparently caused by the index buffer rebasing
(vbo_exec_DrawRangeElements), when setting the rebase to 0 and use start
as the min_index parameter (i.e. following the suggestion in the
comment) it works just fine. In fact, it appears faster than the non-vbo
code, despite that the driver still doesn't implement real vbos, though
I didn't run any benchmarks.
Maybe the buffer rebasing should just be removed (it currently doesn't
work with software mesa neither), or would it be worth fixing it?

Roland

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