Roland Scheidegger wrote: > Didn't have time to look into this yet, but just retesting all the apps > I had trouble with vbo_0_1_branch some months ago showed that the quake3 > intro screen is now fixed (with r200). To answer myself, I've fixed a couple of issues, doom3 now seems to run. As for ut2k3/2k4, those just show a bunch of mostly random triangles and eventually (immediately already at intro with sw tnl) segfault. Apparently caused by the index buffer rebasing (vbo_exec_DrawRangeElements), when setting the rebase to 0 and use start as the min_index parameter (i.e. following the suggestion in the comment) it works just fine. In fact, it appears faster than the non-vbo code, despite that the driver still doesn't implement real vbos, though I didn't run any benchmarks. Maybe the buffer rebasing should just be removed (it currently doesn't work with software mesa neither), or would it be worth fixing it?
Roland ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev