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https://bugs.freedesktop.org/show_bug.cgi?id=8250
------- Additional Comments From [EMAIL PROTECTED] 2006-12-13 15:44 -------
FWIW, I've checked the missing bits to the r200 driver for submitting vertex
weights. At least for the login screen, WoW only appears to use immediate mode
glWeight, so it actually just works without further mesa changes. If it tries to
use glWeightPointerARB later on, I'm not quite sure what would happen, it would
probably segfault. I'm not quite sure what the login screen should look like
exactly, but it appears r200 hw renderer is now more correct than sw tnl, there
seems to be a bug there.
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