http://bugs.freedesktop.org/show_bug.cgi?id=11956





------- Comment #2 from [EMAIL PROTECTED]  2007-08-12 19:49 PST -------
The image shows a 1px line around a 3d object, but this only works because the
line drawn is 2px wide, and half of it is masked out by the 3d cube.

Also, this works for ATI cards as well, which makes me think its not an nvidia
quirk.

A default install of blenders will show this problem if you want to test. Is
there any other way to validate the OpenGL drawing?

Here are some screenshots of opengl outlines rendering correctly.
http://www.zeronave.it/zn/wp-content/uploads/2007/04/blender1.png
http://www.lordfreedom.com/Pagine/Grafica/Download/Immagini/Blender.jpg
http://upload.wikimedia.org/wikibooks/en/0/03/Screenshot-5.png
http://www.siteduzero.com/uploads/fr/files/8001_9000/8249.png - with mesa only
the top and right lines show.
http://www.webalice.it/fulvio.peruggi/public/Pegasos&MorphOS/Articles/06_MorphOS_TLOS/Blender.jpg


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