http://bugs.freedesktop.org/show_bug.cgi?id=11956





------- Comment #4 from [EMAIL PROTECTED]  2007-08-13 02:56 PST -------
I think the root problem is Mesa uses a different rasterization method for
lines and polygon edges that hits different pixels.  So, things don't match up
exactly.  Note that Mesa's lines and polygon egdes are conformant so nothing's
really incorrect.  With some work, Mesa's lines could be drawn differently.

One experiment to try would be to enable GL_LINE_SMOOTH and see what happens
since AA lines are drawn in a manner very similar to polygon edges.


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