http://bugs.freedesktop.org/show_bug.cgi?id=11956
------- Comment #4 from [EMAIL PROTECTED] 2007-08-13 02:56 PST ------- I think the root problem is Mesa uses a different rasterization method for lines and polygon edges that hits different pixels. So, things don't match up exactly. Note that Mesa's lines and polygon egdes are conformant so nothing's really incorrect. With some work, Mesa's lines could be drawn differently. One experiment to try would be to enable GL_LINE_SMOOTH and see what happens since AA lines are drawn in a manner very similar to polygon edges. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
